Phew, managed it with no note taking! Cool concept. Feels like it could slot right into any first-person game and be fun. tbh I think you could get rid of most if not all the text tablets and it would still be fair, though I get you're maybe not going for rules discovery so much. Also, I kept waiting for (rot13) n qvntbanyyl nyvtarq pebff, but it never came :(. Sequel potential?
kasiski
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Also, not sure if it was intentional, but the mechanic made me think about this: https://en.wikipedia.org/wiki/Lock_(water_navigation)
Fun!
I'll always be a fan of small, experimental games that isolate interesting core mechanics. Hope you keep going with the project. Some critiques:
- Game felt clunky at first, even for someone with a bit of smash experience. More visual/audio feedback for player actions may help this.
- Tutorial could use an example of what proper wavedashing looks like and perhaps why it's useful (or just make another youtube video)
- Needs a training mode! Just take away health bars and let people keep smacking each other uninterrupted.
- Lack of shield and the addition of walls really change the flow of the game (not necessarily in a bad way). I'm interested to see how this affects strategy for high level play.
From the title, I thought this was going to be a horror game!
Sounds boring from the description, but ended up being pretty interesting to play. I can see a lot of potential for puzzles stemming from this core mechanic. Could also be a great multiplayer game where you try to goomba stomp your friends.


