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karp

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A member registered Aug 16, 2025 · View creator page →

Creator of

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Given the time constraints, this was a simple yet fun game to go through! The aspect of trying to wait until you have a clear line of sight of hitting enemies is a cool concept! If I had to give some advice, I'd lessen the difficulty spike once you reach 100 points, add a slight penalty for shooting squares, and make the laser extend across the screen when you click (it would still only hit one enemy though). For 60 minutes, this is an impressive showing!

dunno if yall already noticed but theme's released now (billionare)

yea I don’t think it’s released yet since I don’t see it either 

The game is incredibly well polished, snappy, and fun to go through! I loved the almost roguelike elements when it comes to the card system at the end of each day! If I had to give some pointers if this were to be improved, I would decrease the card size as you obtain more, as they obscure a lot of the screen when holding a ton of cards. I would also add a highlight in the recipe menu for the ingredients on hand, and highlight the item itself if it can be made. Adding a couple of alternative soundtracks to the baking section can make the tracks seem less repetitive, although this is more of a nitpick than anything. Nonetheless, this is highly impressive and I wish the team the best in their gamemaking careers!

It may be marked as a virus - sorry about that!
I'll get to reviewing your game when I'm available!

https://itch.io/jam/brackeys-14/rate/3851676

Can we plan and export the game outside the 60 minute time frame, or is everything related to the game done within the 60 minutes?

Thanks for playing and rating the game! The dash going through walls has been a known issue since its introduction, but I geniuenly have no idea how to fix it, so the bug ended up making it into the final product. The music not looping was something I simply forgot to add in development, since I was doing the audio an hour before the deadline. Hope you enjoyed the game and thanks for the review!

(1 edit)

This was an amazing game that, with extra development, could definitely stand out as its own game as an official paid release! The perks were super fun (death wish was hilarious when I first got it), and if the AI and some enemy artwork were polished up, this is indistinguishable from other great roguelikes! I wish you all the best in your gamemaking career!

(edit: bit of a nitpick but I'd recommend adding a visual cue when your gun jams/you can't move from the sniper risk, as especially with sniper you don't know when you can move due to the chaotic nature of other perks, so giving the player that feedback helps a lot)




(did you have to name the main character yuri tho...)

After getting the hang of moving with the treasure, the game was fairly intuitive and quite entertaining to go through! For the low resolution of the player sprite, I'd use a website like Piskel for resizing the sprite (as well as animations, editing, and a bunch of other tools).  For some reason I found the death sound effect kind of funny in a goofy way, couldn't tell you why. There is a minor bug where you can still pick up/drop and move the treasure during the death animation, but it doesn't affect normal gameplay too much.

Overall, the game is well made, but if I had to give some pointers, I'd make the music not restart upon death (as it can get repetitive at times) and I'd add an animation to the wall-hang to add to the immersion. Otherwise, its a quick yet fun experience!

Thanks for the feedback and for playing the game! Yea I see where you’re coming from with the dash, it doesn’t feel in place in relation to the rest of the game (it was kind of something I wanted to add without much other thought)

As for the weapons feeling the same, yea this is my own fault - it wouldn’t of been too hard to change the knock back and attack speeds of weapons, but I was too lazy at the time to add them at the time. 
I highly appreciate your feedback and there’s a chance I’ll fix some of these issues on a seperate version!

Depending on your hardware there should be various downloaders for managing drivers. I didn't see that most Godot releases uses OpenGL as a renderer, so thanks for the heads up.