Given the time constraints, this was a simple yet fun game to go through! The aspect of trying to wait until you have a clear line of sight of hitting enemies is a cool concept! If I had to give some advice, I'd lessen the difficulty spike once you reach 100 points, add a slight penalty for shooting squares, and make the laser extend across the screen when you click (it would still only hit one enemy though). For 60 minutes, this is an impressive showing!