This doesnt directly fit the theme. it COULD fit "festive", but thats depending on what the user inputs.
Kaplin86
Creator of
Recent community posts
Is it just me, or do a good chunk of the entries not fit the theme? Its "Two games at ONCE", and some of them are just one game.
Heres a list i made of all the games i find 'Incorrect'.
2 Games, Not at ONCE.
- l' Assassin NOTE: I could be wrong with this, depending on if the bakery system counts as a separate game.
- Twice as much
1 Game ONLY?!??!1?!??!?!!?!?!
- Putera
- Apollo
- Me and my backpack
- Scratch Nightmares
- Lemonoids
- One Night at Dayzee's Remade
- Color Tiles
- Into The Machine
If you guys think i should add/remove/change something in this list of mine, just tell me.
195.884 (I chose to lose so I can see if there even is a way to track your time)
Here are my thoughts on the game:
- Difficulty barely increases - Since the ball can go through an infinite amount of enemies, the fact that there are more enemies compared to the start doesn't change much. Making enemies faster over time would make it much more difficult as you progress.
- Losing the ball is barely punishing - While you do lose a bit of time for enemies to get closer when the base shoots a new ball out, it has a chance to hit the enemies. There should be a limited number of balls you can have.
- Boring - The game IS quite fun, but I can only assume after a while it will get boring. Other enemy types would be a nice addition
- Ball speed feels like cheating - The ball speed definitely feels almost like a cheat, and considering the enemies don't scale to it, it DEFINITELY feels like you getting a headstart to the difficulty increase.
Remember, you can always update and improve your game after the jam!
I have multiple things to say about this game...
1. Right off the bat, the game has two clashing art styles. The pixel-based character, and the hand-drawn vector maps. This immediately decreases the general quality of the game.
2. The time mechanic doesn't play a vital role inside the game, which is fine, I guess, but I feel like it could have been incorporated more. It is like... making a high-speed object that you can't get by unless you pause time.
3. The collision... Since the levels themselves are hand drawn (with vector tools), the collision can be annoying since it is not a flat surface. A (somewhat) easier way to fix this is by adding some sort of hitbox system. Personally, I found it very easy to have a broadcast function for starting a collision check and ending one.
4. It feels like there is a lack of context/story. I would be fine with having any sort of detail in the description too. Why is this guy in the labyrinth? How does he have the power to stop time? What happened after they went through the two levels?
5. The lighting system is pretty generic BUT it works. The fact it isn't a perfect circle bugs me though...
And also, please don’t feel hurt or feel offended by the criticism I said. They are simply just my thoughts and opinions on the game. You can still work on the game (after the game jam of course) and maybe people will enjoy it more.






