Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

KAPGamingStudio

11
Posts
7
Followers
24
Following
A member registered May 14, 2022 · View creator page →

Creator of

Recent community posts

Although playtime was small, the experience was complete. That means something regarding game jams. Whatever you cut or disregarded was well decided and executed! 

Hm... Yes? Tooltips would be an example, but would be more along hand-holding for introductions. I loved it; it was very refreshing. Creativity was astounding, and visual feedback from systems currently in use was well done (grid highlights, damage numbers). Keep up the good work :D

Wow, talk about Super Mario Bros on evil setting :p

Loved the chill :D needed some instruction though

I wanted to like this game, but I couldn't primarily due to No one wanted to colab with me.

Wow, I am impressed with the challenge, inclusivity, and execution. The reliance on collaboration brought this simple game much complexity. That and I got owned after three playthroughs so I love the hardcore difficulty aspect.

Umm. I am sorry but I dont undestand what buttons, or intent on what I'm supposed to do to obtain the coins or how the doors/blocks function

I didnt understand what was supposed to happen? 

Love turn based! Would have prefered a more catered expereience

Doing the part you posted accounts for more than half the battle. Keep it up :D

That was pleasant and interesting. I found the last jump to be trusting, which, in this case, was beneficial to creating difficulty and challenging the player. I did not see a direct representation of collaboration, and visuals were heavily distorted because the game window was minuscule. For comparison, the PIP floating videos on YouTube are more significant than the game run on my PC.
I loved the music and the flow of the game. It hit the senses correctly. 
I leave impressed.