I wanted to like this game, but I couldn't primarily due to No one wanted to colab with me.
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Collabs Please's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3 | 3.333 | 3.333 |
Theme Implementation | #7 | 2.778 | 2.778 |
Fun | #7 | 2.111 | 2.111 |
Overall | #8 | 2.694 | 2.694 |
Visuals | #9 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You did a great job with this game! I was a little confused about how sometimes the same content I agreed to collab with would reduce followers rather than add. Overall though great game!
I guess that's a negative of most people likely going through the submissions page to play - I didn't realise that none of the text on the game's itch page would be shown here haha so I put less information inside the game and the full details on the game's page.
For why the same content could lose you followers instead of gain them:
Check for impersonations! Signatures of emails are typed in by the sender, fraudsters trying to use your audience for their gain might have typos.
I loved this game! Maybe just reduce the target number of subs or make the subs go higher faster? It takes too long to reach the goal.
Also maybe you should try a list method to implement your randomness to make sure players get more variety. I had the same email on one batch a few times.
Thank you for the comment and for playing our game! We tried to make the game go pretty fast, in our testing we thought the game pacing would be fast but now others have played it it's been super interesting to see the spread of game lengths reported.
For the emails, the original plan was to have quite a few more but our writer got sick so I had to come up with some, unfortunatly couldn't get around to doing more to help with the weighting so the randomness on picking the emails isn't super balanced as the system was largely designed around having a larger pool to pull from.
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