Hey (coming from the Sudz video), and y'all did a fantastic job. This feels like a nicely polished demo of a great game. Gave a real sense of "wanting more" in a good way. I found myself already thinking of potential ideas for new enemies to confront the player, other kinds of gates, and different mechanics that could change the core gameloop.
KangarooDrop
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Surprisingly fast-paced for such a cute looking game! And giving the right kind of candy to monster-kids or kids-dressed-as-monsters is really creative with a good amount of variety in designs. Also great sound design (I don't need points I need to hear the happy sound the kids make when they get their favorite candy)
Yo, this is fantastic. Great aesthetic, gameplay, and ambiance. I especially liked the dichotomy between the day/night and trying to grab exp then get in a good position before it became night again. Partway through my secondary attack stopped spawning projectiles and at the very beginning it took a hot minute to figure out what was going (I was normally jumping between platforms when it became dark). But overall, loved it!
Fun twist to vampire survivors-like games. I like how you can go out exploring the darkness as long as you keep killing enemies to regain health. Gives a nice risk/reward of how long you stay away from the campfires. Also like that trying to stay near the campfires to regain health causes enemies to group up there and force you away (even if you're still low on health).
Fun little skully platformer. Loved that the slow fall can be used while jumping to get a super-jump! Some of the longer horizontal segments made the void kind of come out of nowhere (which isn't necessarily bad but was a bit of a fells bad getting close to the end of the section and dying from it).
