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kamoly

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A member registered Aug 31, 2021 · View creator page →

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Great to hear! Please let me know if there are other features you're looking for; I've got a long list of my ideas but feedback will help me prioritize.

Done! You can now download a ZIP file, uncompress it to your USB drive, and run it off that.

The software still saves its configuration to the C:\Users\<username>\AppData\Roaming\Kamoly folder, as that should have file permission access without elevated privileges. The configuration file is very minor - is it the first time running, are you in dark mode, recent campaigns opened, last volume setting, etc. So it shouldn't be issue if that is recreated on any new computer you use.

I am concerned Windows may still want to block the executable (and its required dlls) when you download it from the Internet. In that case you have to individually right click on the file, go to Properties, and select "Unblock". However, it did not do it in my test so that may not be an issue for you.

Please let me know how it works out for you, enjoy!

Understood; I'll get back with you soon!

Short answer yes, but a few questions to make sure that's the best approach...

I made the installer to make it easy for the user and be the "proper" Windows way - executable in program files, data in another shared folder, user created files in documents, etc. It adds to the Start menu and even assigns file types. In practice though I think people are concerned about security with an app that wants those permissions. Is that your reservation with it?

The Steam release however has a different folder structure - something more friendly to being run off a thumb drive.

Itch has its own Steam-like app for managing software that Campaign Manager doesn't currently support, but it could. Would that be your ideal?

Or is it you really need to have it on a thumb drive / something portable? Out of curiosity, what is that use-case?

Thanks!

Per your request, the latest Campaign Manager posted now supports formatting (via HTML tags) in the Encounter Notes. There is a "View Mode" checkbox that will interpret html tags (such as <b>Bold</b> <i>Italic</I> and <u>Underline</u> (as well as <h1>, <h2>, etc..) and render them properly.

Enjoy!

Thanks for the feedback! And sorry for the late reply; I just saw your message.

Good idea with formatting on the notes section. I have that with assets right now via typing in html tags, but for the notes it would need a more traditional user interface like Word has. I'll get that in.

There are benefits with Encounters forcing unique names (keeps out ambiguity if you're selecting one from a dropdown list for example). Perhaps if an Encounter was enclosed within a Region that could help differentiate them, but that's not a reliable indicator.

How are you using it now? One area of the canvas has "Town A" and another area of the canvas has "Town B"? And then you'd want to have the same "Description" encounter in both? I know not ideal, but the work-around now would be to call one "Town A Description" and the other "Town B Description".

If that's not how you have it setup, can you please post a screenshot of your use-case so I can understand it?

I'm in the middle of another feature right now (maybe another month to finish), but I plan on doing the formatting once that's complete.

Thanks!
Clint