I started the mare and the Mansion quest with Richard. I found Richard and went back to shop and now I got the mare quest a second time. xD

I started a second save. For short I thought I was stupid. But it happens after going outside one time and then back again.
I tried it with the next upraged.. Aaaand now I completly confused.. It happens from 2* to 3* too? And instead of 24.. 16 too? Did not noticed that by playing. But after restard it looks normal again.
And thanks for the info. ^^

The ero-jeet-bug didn't happend again. A little weird, before I end the game for the first time it happend more frequently. Maybe it needs a special condition. So I have no record for you sorry. :o
But I give you a description, maybe you can don't know. The jeet-direction was the direction from the jump. The ero stays on the ground and climb for 1 block high, and if it don't manage it, it jeet trough. After the ero the enemy is in the new location and Maya stays where the ero has started. The jeet-speed shuold be movement-speed, but not sure.
I think should better half the defences from the upgrades and rings, that's clearly too strong. I only died from vore or traps, dmg is nothing in the game xD
Did you think about it to give the Lust-Value a little bit more purpose? Maybe add a ring, that give you dmg proportional to Lust? Or add 2-3 NPC's with that you can interact with a special event with enough lust.
And if you add a ring that does dmg after ero end, then it adds a little more play-styles I think.
The most bosses have to less hp, they dies to fast. The witch, hi-tech and swamp bosses are ok with the hp.
I enjoyed your game, thanks for your work! :3
Bug Report:
I was grabed from a bees/hornets while I switch a lever. Now I jiggle while ero with bees. Every other enemy are normal still. But, restart or pull a lever don't fix it now, what do I do now? xD
I mean this time I have record it.. but... It is not really possible to upload it here? I clicked on the play symbol, but I can only put a link from YT or Vimeo.
Edit: Oh ok, that was not the levers fault, it happen by enraged bees.
Lol the username seems to be ignored in the logs and and I don't see any GPU line. Maybe the logs don't show it itself? xD
Theres two logs. player-prev.log and player.log
It's a little weird. Last time I searched a save date for a game and it should have an equal path, but there was no one. Have you an crash.log there or is something on my pc weird?
------------------------------------------------------------------------
player.log:
Mono path[0] = 'C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/Mystic Knight Maya_Data/Managed'
Mono config path = 'C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.6f1 (fe82a0e88406)
[XR] Discovering subsystems at path C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/Mystic Knight Maya_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)
Vendor:
VRAM: 5966 MB
Driver: 32.0.15.6603
Begin MonoManager ReloadAssembly
- Completed reload, in 0.077 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.655200 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.294300 ms
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 30001.
Total: 11.330300 ms (FindLiveObjects: 1.726400 ms CreateObjectMapping: 2.248500 ms MarkObjects: 7.304700 ms DeleteObjects: 0.050200 ms)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.265900 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 37797.
Total: 15.585100 ms (FindLiveObjects: 1.172100 ms CreateObjectMapping: 1.741900 ms MarkObjects: 12.629800 ms DeleteObjects: 0.040600 ms)
Setting up 6 worker threads for Enlighten.
Thread -> id: 37f4 -> priority: 1
Thread -> id: 4bc8 -> priority: 1
Thread -> id: 1fa0 -> priority: 1
Thread -> id: 2e7c -> priority: 1
Thread -> id: 3978 -> priority: 1
Thread -> id: 4404 -> priority: 1
------------------------------------------------------------------------
Player-prev.log:
Mono path[0] = 'C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/Mystic Knight Maya_Data/Managed'
Mono config path = 'C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.6f1 (fe82a0e88406)
[XR] Discovering subsystems at path C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/Mystic Knight Maya_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)
Vendor:
VRAM: 5966 MB
Driver: 32.0.15.6603
Begin MonoManager ReloadAssembly
- Completed reload, in 0.364 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.929600 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.661600 ms
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 30001.
Total: 11.468200 ms (FindLiveObjects: 1.322900 ms CreateObjectMapping: 2.340300 ms MarkObjects: 7.735900 ms DeleteObjects: 0.068800 ms)
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.344700 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 34419.
Total: 12.979700 ms (FindLiveObjects: 1.538400 ms CreateObjectMapping: 1.568800 ms MarkObjects: 9.832500 ms DeleteObjects: 0.039600 ms)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.548200 ms
Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 34359.
Total: 11.963700 ms (FindLiveObjects: 1.099900 ms CreateObjectMapping: 1.569600 ms MarkObjects: 9.121200 ms DeleteObjects: 0.172800 ms)
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.964300 ms
Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 34275.
Total: 14.278200 ms (FindLiveObjects: 1.188300 ms CreateObjectMapping: 1.763700 ms MarkObjects: 11.099500 ms DeleteObjects: 0.226300 ms)
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.015900 ms
Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 34420.
Total: 14.201400 ms (FindLiveObjects: 1.586200 ms CreateObjectMapping: 1.686300 ms MarkObjects: 10.677500 ms DeleteObjects: 0.250900 ms)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.270500 ms
Unloading 280 unused Assets to reduce memory usage. Loaded Objects now: 32000.
Total: 13.217300 ms (FindLiveObjects: 1.086900 ms CreateObjectMapping: 1.605400 ms MarkObjects: 10.175600 ms DeleteObjects: 0.349000 ms)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.435000 ms
Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 37798.
Total: 16.318500 ms (FindLiveObjects: 1.298800 ms CreateObjectMapping: 1.686200 ms MarkObjects: 13.162700 ms DeleteObjects: 0.170500 ms)
Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.468300 ms
Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 37308.
Total: 16.478500 ms (FindLiveObjects: 2.188300 ms CreateObjectMapping: 1.689900 ms MarkObjects: 12.262100 ms DeleteObjects: 0.337800 ms)
Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.551800 ms
Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 32224.
Total: 16.338500 ms (FindLiveObjects: 2.544000 ms CreateObjectMapping: 1.923700 ms MarkObjects: 11.163200 ms DeleteObjects: 0.707200 ms)
Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.979800 ms
Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 37308.
Total: 15.071800 ms (FindLiveObjects: 1.603900 ms CreateObjectMapping: 1.592700 ms MarkObjects: 11.711900 ms DeleteObjects: 0.162800 ms)
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.251600 ms
Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 34275.
Total: 14.430700 ms (FindLiveObjects: 1.400800 ms CreateObjectMapping: 1.655200 ms MarkObjects: 11.168500 ms DeleteObjects: 0.205800 ms)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.536800 ms
Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 37798.
Total: 15.869400 ms (FindLiveObjects: 1.459400 ms CreateObjectMapping: 1.761800 ms MarkObjects: 12.406500 ms DeleteObjects: 0.241400 ms)
Setting up 6 worker threads for Enlighten.
Thread -> id: 4330 -> priority: 1
Thread -> id: 4c24 -> priority: 1
Thread -> id: 4a9c -> priority: 1
Thread -> id: 51f0 -> priority: 1
Thread -> id: 3e4c -> priority: 1
Thread -> id: 11c0 -> priority: 1
Bug reports:
Sometime I jump on an enemy, the Ero jeet in one direction xD
Sometime the game crashed. It happand in 1h 2 times. Don't really get why. Both time an enemy was near by and I change the direction while do an action. Maybe because of something of this or it was a coincidence, don't know. :/
A minigame while ero-scene is like: "Look we have h-animations" "Look we has put a feature there, so that you watch on the minigame and not on the animation" xD
Btw. its a little bit annoying that these essences hides evereything while ero, maybe put a little distance there, or on the ero on the foreground? And also a little annoying that i have to use it with the right hand.. Maybe include a seperate key for this in the options? I bind it now on s, but now it's a little annoying to climb ladders <.<
And is there a coldown on saving or something like that? I have too wait a little before saving works. :/
For what are these belt-upgrates? I bought them, but saw nothing changed?
And nice gameplay and ero, like them! :3