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kalydoscope

18
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3
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A member registered Feb 08, 2022 · View creator page →

Creator of

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Thanks for playing!

Thought the game design and theme were pretty cool.
Things I like: really appreciated click-through dialogue, decent dialogue and dialog art/panels, decent music/sfx, arrows limited range, arrows turning left/right/up/down, and letting the player restart the wolf battle.
Things I thought could be improved: graphics, rotating arrows more precisely, limiting the melee range and area of effect more, bunny killed animation, the progress of bunnies killed shown, and the wolf's health really big.

Thought it was a cool game with some nice designs and assets. Would love to see your work in the future with this or other games! Nice work!

Thought basing movement and characters on graphs and functions was really cool as a game design. The enemies seemed to have really high health, changing lines didn't work consistently. Solid concept and game, I thought the idea of the imaginary numbers was a clever nod to the jam theme!

The game stuck well to the theme. I did the red door, and lock picking seemed like it could use a little work, and I thought the shaking in the level after that was too much. Would love to see some music/sfx and work on the graphics, nice job on the game though!

Inhabiting enemies and eliminating color-specific enemies for lines were cool game design choices.

The mechanics could be smoother and I had some trouble with shooting when inhabiting enemies. Thought it was a cool design, but it didn't make sense so much in relation to the theme. Nice work though!

The game was pretty fun, with solid assets and SFX. The thrust took a long time to wear off and it was easy to lose the ship off the screen. Thought it was a cool game though, nice work.

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Thought the game was really solid. Decent graphics, SFX, background sounds, and storyline that adheres to the theme. I thought the sewer adventure was a little difficult. A couple of things, tank bullets were a little frustrating when they went past walls,  the spikes were difficult to jump over because the collider's corners reached out kind of far,  and spawning far back in the sewers became more frustrating over time. The overall game design and theme is solid,  and I enjoyed it, nice work!

Thanks for playing! Glad you enjoyed it :)

Appreciate it, thanks for taking the time to play it!

Thanks for checking it out!

Excellent stuff, all the assets worked really well for the theme. The gameplay was intuitive, quick, and worked correctly. Really nice job with this game! If you were looking to further develop this, I'd suggest competitive multiplayer, I'd definitely try that out!

Impressive work with the intro graphics! I thought it was an interesting idea, a little difficult to catch things because they fall fast after first showing they'll fall. Appreciated the progression through the amount you collect. Thought it could use music or more sfx. Nice work!

Really liked the idea of moving objects to pickup locations, hard to maneuver fighting robots with the small space. Solid music, nice sound for a heist game. A little confusing at first knowing which item to put in which heli space and how to set the object directly on. Solid game though, would definitely visit again if it's developed after the jam.

Glad you liked the UI, thanks for playing!

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Thought the dim lighting, evasive play button, and mobs and items that were fake were really unique and cool game design features. Solid graphics, but music was not very engaging though. Gameplay loop was solid, simple, and intuitive, but would've liked to see some sort of progression. Impressive work though, nice job!

Glad you enjoyed it, thanks for checking it out. Definitely could use a tutorial too, we appreciate the feedback!

Glad you enjoyed, thanks for checking it out!

Thanks for checking the game out! It was directly inspired by Lemonade Stand and Coffee Shop on cool math games.