Check the free ones to see if they are working well for skybox. I tried on unity works fine here.
Kalponic Studio
Creator of
Recent community posts
Hi! 😊
Yes, all textures in the pack were created using AI-assisted workflows. Hand-painting each texture manually wouldn’t be feasible at this scale. However, if you’re interested in fully hand-painted custom textures, I’d be happy to discuss a commission — just keep in mind it would cost significantly more due to the time involved.
Thanks so much for your interest and support! 🙏 Feel free to check out the full FAQ here: 👉 https://itch.io/blog/927304/-faq-kalponic-art-texture-creation
Let me know if you have any other questions! – Kalponic Studio
RTS Game Progress Update + Asset News
Hi everyone,
Quick update! I’m making great progress on my new RTS game inspired by Warcraft 3, now in Unity 6. Core features like building placement, resource gathering, and unit controls are up and running. I’m currently working on refining mechanics, adding new systems, and making everything smoother.
While most of my focus is on the RTS, I’m still creating new art assets on the side, so expect more asset releases soon. Thanks for your continued support—I’m excited to share both the game and new assets with you!
— Jony (Kalponic Studio)
hey good point, I forgot to tag it.Fixed the tags. But its not using Ghibli AI.I am not familiar with ghibli AI. I am using something else for AI assisted workflows. Its based on doodles. Read my post
https://itch.io/blog/927304/-faq-kalponic-art-texture-creation
I use AI in all of them to speed up the process, then refine manually for quality and style.
“AI helps me create and share these textures faster and at lower prices—even free. If you prefer fully procedural/hand-drawn textures, feel free to explore other options. However, I’m open to custom orders using tools like Substance Designer.”
Explained more in detail
Hi, I use AI as part of my workflow for creating textures. The reason is simple: efficiency. While I can make textures procedurally or hand-paint them from scratch, both methods take significantly more time, and the end result is typically valued the same.
By using AI, I can generate a strong base quickly and refine or fix any issues in Krita or Photoshop when needed. This hybrid approach saves time without compromising on quality — and because it streamlines my workflow, I’m able to price my assets more affordably than many others.
In short, it’s a practical choice that benefits both me and those who use my assets.
Thanks. Yeah I really enjoyed making this golem. If you want you can vote for next monsters or creatures or animals. After I make enough monsters I will start making some humanoids or other races. Then I will make the world elements. Yeah 3 of the colours have 15 frames I saw it. If it matters too much I will make it 16.
I just released Side Scroller Desert Tileset asset pack. Check it out : https://kalponic-studio.itch.io/side-scroller-desert-tileset





























