There is a built up system that makes reloading less efficient than taking the loss and redoing the entire scene to prevent cheating :)
Sho is meant to be hard, syd has you start with a disadvantage but the odds of surviving for both is still above 60% with max stats, syd being at about 70-80%
I just coded a nat100 system that does take endurance and strength in consideration, but the hotel is one part of the game I don't mike much so I'm thinking of redoing the corridors to be less annoying