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KALDYR

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A member registered Feb 13, 2021 · View creator page →

Recent community posts

(3 edits)

Love the game. Hate to be an "suggestion" guy, but is it even possible to code in a template for custom NPCs where there name, gender, stats, inclinations etc was all preset in the game code, and had a chance to be drawn upon when the game generates an npc?


Edit: it's just something I've been manually editing each npc as I meet them. I've quite easily modded and just plain re-coded heaps of stuff myself, but I see no infrastructure for custom preset npcs to fill normal college student, hallmate, worker rolls which I suppose is by design.

I think the main point is that the devs have made an extremely solid game with awesome art, gameplay, and interesting game mechanics. Fundamentally it's a really strong game, and there is a market outside of androgeny/femboy/etc that would love the game with a slightly different premise. Fantastic game, but limited market. It's a totally unrealistic request, but one that if fulfilled as a "next project" would likely be equally appreciated and successful.

Love the newest release. I've sent a message on patreon about bug-report etc. I have a few things to report

Loving the game so far! Great artwork/animation with smooth game mechanics, seriously great job!

Here's some feedback/suggestions! ^_^

Mistakes

  • Stats menu for monsters says: "DEX: Reduces Energy cots<- should be Cost
  • Very early in game dialogue, Katelyn says: "Okay, here we are. feat your eyes upon..." <- should be FEAST your eyes upon.

General feedback

  • After a Successful Mating it would help to be able to see the stats and skills of the parents to see whether the offspring is an improvement or not.
  • Breeding Pit should remember the last two selected monsters so you don't have to keep re-selecting the 2 that you're actively farming each time you re-open the menu, get's quite tedious with no real immersion gained.
  • Allowing Escape Key to close menus in the game.
  • Adding Key binds for our one-handed players out there ;)
    • "Skip Day"
    • Dialogue Options: 1,2,3,4
    • Home, Barn, Pit, Garden could just be 1,2,3,4
  • Locking Arbitrary Parts of the Map at night: eg. Poe's Shop, Talia's shop, Clothing Store. I I found myself running circles looking for the right place to be to prompt story progression.
  • Voiced Characters is a great addition but the actual takes were a bit cheesy. Just a bit TOO sexy/sultry.. it sounded over-acted. Depends how much it's costing the studio to add it I suppose, really not a big deal but it's just my opinion.
  • Will there be a way to add Traits to Cece and the MC? I never ended up using MC or Cece because they were far less efficient at breeding :( I have Monsters with 6 Traits all level 4... making the MC redundant.
  • Some Counter/Indicator of when Talia's inventory will next update (same as next payment due counter idea).
  • Not being able to select Monster Barn, Breeding Pit or House from the Veggie Garden is a little tedious.
  • No Red Elf Hair when there's a Red Wolf and Red Bull, I think it took me about 200 attempts before I conceded "it's probably not just a rare table roll."

All up, fantastic game, rated it 5/5. Art is great, Anim is great, Code seems smooth, Game loads and saves fast, plays fast.

If you want any music for free, hmu. I can make Piano/Strings/Rock/Metal/Folk/Country, some wierd ambient stuff and a little bit of EDM/pop/electro.