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kalasherr

37
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29
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A member registered Apr 08, 2021 · View creator page →

Creator of

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A bit later i guess, i hope there will be postjam version

Yes. More value = more damage

Yes, i hope this game will be refactored and published again. Some of things are really not clear and understandable

You will know is it good or bad after some action uses. 3 of a kind doesnt give any bonus sorry

Pull the lever (sry hadnt enough time to add tutorial)

Not the best typing game i have played, but interesting. If you would expand it ill just note some mistakes and not finished things that makes gameplay a bit strange
1) Game reads text, not keys. I've started on another language and thought for 2 minutes what's wrong
2) Screen size cannot be changed so every second letter have spawned beyond the screen frames
3) Difficulty curve is broken. Game just is too... difficult you know. 
4) Typing just letters has no effect on player and makes game boring after 10-15 letters. I have waited for some words, but there is no words. It would be cool if after certain symbols there would appear short words, after another bunch of word there will appear longer words etc.
5) Player is too fast on 1000+ speed, sprites just through my screen

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It ends as victory when you heach needed score on fifth round, or as loss when you haven't enough score to pass to next round

Пустил слезу под саундтрек. Вспомнил себя 10 лет назад

Игра ради игры, все верно : )

Не лучшее во что я играл, НО

1) Инскрипшен/Хеллкорп/Пурга геймплей мне не сильно нравится сам по себе
2) Анимации и визуал в общем круто сделаны, но можно было дожать еще чуть-чуть
3) Не сразу понятны правила, когда можно выставлять на ряд карты, а когда нет. Остальное с понятностью окей
4) Кальцифер соска
5) Багов вроде не обнаружил, только черный экран в конце игры (возможно просто игру закрываешь при прохождении)

Вижу как минимум слово "жезле", тут уже вопрос к используему мной словарю, там не только начальные формы слов. По генерации не может быть ситуации, в которой нет ни одного возможного слова, их будет как минимум несколько. Да, во время разработки я понимал, что это очень уж сложная игра, но что поделать ¯\_(ツ)_/¯

Absolute cinema

All our discord server is playing this puzzle now!
1161 s
1429 moves
1.2 mps

Игра слишком сильно поломана, чтобы даже я понимал, что куда я могу засунуть) Слишком многое подлежит починке, чтобы продолжать с той же самой кодовой базой, поэтому пост-джем будет сделан с нуля

Запланирована пост-джем версия с полноценным геймплеем, ибо идея действительно понравилась нашей команде

Yes, there is a pause between button click and rotation because of my bad code

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Thank you for review! Next buildings are unlocked on 3, 5, 7, 10 and 15 depth. Only depth, not height. I have realised that i hadn't made depth markers just after deadline

Thank you for review! I thought about other pieces, but the only games I have remembered is bingo and coin flip (that wasn't implemented because of lack of ideas for them). Any other games is using cards (Uno, Set) or wasn't bound on random (Pool). UI/UX now is a very difficult thing for me and maybe in other games I'll make a better interface design and tooltips

Thank you for reviev <3 My point was that player must try to learn from his previous actions and any new action should be unpredictable for him. About background: maybe it was too fast because of non-60hz display. Background speed was enough slow for my 60hz, as i thought

Hi! I'm sorry, that game had no instruction. I have added some rules it the description now. When you press any button, you must choose splittable/mergeable/morphable elements and confirm your action

Hi! I'm sorry, that game had no instruction. I have added some rules it the description now. This game have a lot of common with Balatro (rounds, goal, score system), you are right, but this game is focused on the game elements change, not a right combination choice

Game breaking bug: if you trying to upgrade 6 skull dice, game crashes

osu!mania goes brbrbrbrbr (please make stretchable viewport)

wine?

man where is dealer card drawing... he must draw until he hits 17

Hm. Too hard to understand imho. Maybe it could be more clear if something dark was pursuing you (like in Vector 1,2) or obstacles was a darkness and environment was brighter. But i love statement "Sometimes fighting is just to survive", maybe later player will find another way to fight the darkness...

Understood purpose of white hexagons only on 80k score. I can suggest you to increase speed with playtime and add one-shot mechanic to circle bullets (and white hexagons will be useless). Maybe not the best game on this jam because of zero theme use, but great submission.

I agree, that movement speed is very strange in this game, but it was because 360x240 resolution. I could do correct speed, but it could make very awful sprite behavior. Because of it there is another bug in the game - "Faith surge" gives you more move speed if you are moving diagonally. Thank you for your review, i'll fix this bug in future games!

Best idea i have seen on this jam, but game feels a bit unfair because of head hitbox. Downloadable version is cooler, i even have thought that soul energy is my hp :)

хз как  в движке визуальных новелл, но в годоте можно, грубо говоря, две копии игры (русскую и английскую) в одну прогу вставить и просто переключаться между ними, если выбран другой язык :-)

0_o  Вот бы была функция залить русский перевод на джем (Юпитер топ)

Very cool short platformer. Maybe in some situations feels unfair but not annoying

Pretty simple and attractive gameplay, nice job. Completed full game and was waiting for some sort of endng or at least screen like "You are the greatest mage in this region now. Game over." Also effect sound toggle is not working...

Advice: If you don't want to spam LMB, you can just hold LMB

Pop from jumping into eye circle is the best sound I heard

Fun idea and lvl2 really funny, but i have stuck on the lvl5

Some nice hybrid of TBOI and 20mtd, also I love reload animation so much