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Kaircha

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A member registered Apr 21, 2020 · View creator page →

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Congrats on 1st place! 

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I'd echo what the others have said about the tutorial being pretty long, although it had a bunch of humor to it and was actually pretty entertaining to go through.

The puzzles were at a great difficulty level. My issue with it is how in puzzle games, the difficulty should stem almost entirely from complex puzzles and having to come up with a solution. Once you realize what the solution is, it shouldn't be tedious to implement that solution. In some of the levels, that was kind of the case, because it required some specific platforming or landing in the right spot on spikes.

Here's a great reference on this topic.

(803) Don't make this assumption about your players - YouTube

Regardless, this is still one of the best games I've played this jam. Lots of impressive work from everyone involved, especially in this short of a time limit!

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Thank you!

I still feel really bad about the database issue I ran into. All the code for it was working perfectly and it worked great in-engine, although as soon as I uploaded the project to itch, it just wouldn't connect. Turns out the website that was hosting the database server wasn't considered secure, which is something I would've had to pay a monthly fee for; Http vs https. Slightly more complicated than that, but that's the easy version.

Graphically this was probably one of the best looking games I've seen this jam. Really stylized, love the strict color palette and the color changes.

Love the retro artstyle, and the proximity-based screenshake was a great touch!

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This game was incredibly fun to work on, although I faced a lot of limitations with the database. I've tried making minor tweaks to the game both client and server-wise, but the most prominent error is sadly not one I can fix without spending money on a better server. 

The original intention was to use an ASP.Net C# server to listen to query data using UnityWebRequest, which the server would convert into an SQL command and return a Json string to the client. However, the site I'm using to connect to the server doesn't have any hosting attached, resulting in the following error being logged when the UnityWebRequest is sent.

Mixed Content: The page at 'https://kaircha.itch.io/' was loaded over HTTPS, but requested an insecure resource 'http://screwble.rifthoppers.com/?word=owlbear'. This request has been blocked; the content must be served over HTTPS.

Regardless, the game still functions perfectly fine, minus a couple small bugs here and there. Would've loved to add more interesting features, like point multipliers for using specific letters, or a way to reroll the board, but there was just no more time left to get all that done.

Hope everyone enjoys the game regardless! <3

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Hey Itch,

If you're an artist looking to join a project, we might have something for you! Rifthoppers is a story-rich, action roguelike with high replay value, both local and online co-op, boss fights, and countless item upgrade combinations. The game is made using Unity, paired with GitHub for version control. 

For the past few months, we've been working with a small, dedicated team of people to build upon the concept of our Ludum Dare 50 game. Since then, we have managed to make significant improvements towards our objective. However, we are unable to make any more significant progress due to a lack of content, especially in terms of art. This gives you an opportunity to step in and bring your own vision and ideas to the table, working with us to make our dream game, together. 

These are the key aspects you will be able to contribute to: 

  • Designing enemies matching the game's style or help redesign existing art to match a new style. 
  • Designing bosses, including the discussion of boss concepts, attacks, etc. 
  • Designing areas within the Rift, sized 400x400, including concept discussion, breakable terrain, etc. 
  • Designing specific areas, such as the Professor's laboratory, Bear's apartment, and more if the scope allows it. 

Rifthoppers is set in 21XX on a dystopian sci-fi/cyberpunk style earth. You assume the role of Bear, an ex-soldier turned mercenary, hired by some professor performing research into rift-technology. You are tasked with entering said rift, so that the Professor may collect data for his research. However, you are not alone. Equipped with an energy blaster, you will fight wave after wave, no questions asked. Exactly the type the Professor was looking for. No qualms from you. You're happy to do whatever you need to if it gets you a first-class ticket off this planet.

Demo Trailer

Play the Demo

Game Design Document

Contact us!