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Kago

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A member registered Sep 02, 2018 · View creator page →

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Thank you for the feedback! If I expand on this, I'll make sure to keep things from becoming repetitive. I had to address that even in this game, because originally you needed 10,000 credits to win, and that got tedious. I wanted to add another crop, but because I was running out of time, I lowered it to 6,000 credits instead.

This is a very interesting take on the genre. The game does a great job of making you feel hopeless. I wasn't even sure if I was successfully watering the seeds I planted, and every tile I watered made me dread the next day's water bill. Everything in the game supports that feeling, like the honor system carrot stand, where I had no choice but to sell rotten carrots and lower my prices. My first results were that I didn't sell out, I lasted 3 days, my poor cat left me, and my land was seized. I think this concept would work very well in a full game with a slower pace. If you ever expand on it, I'll definitely check it out.

Failing to kill an enemy has never felt so good! Props for the cool player character design, and teaching the player the goal so efficiently at the beginning.