Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kaepaken

23
Posts
3
Followers
A member registered Jun 30, 2022 · View creator page →

Creator of

Recent community posts

The bouncing animations when you hit blocks/enemies is a really nice polish piece, I had a great time playing!

The visuals are fascinating and even cooler that they're procedurally generated

Despite there not being a game the models are really cool and original! The buttzooka is hilarious 

I played this a lot longer than I thought I would, the planet mixing is interesting and addictive

The animations of the characters/enemies are great! I love Josh's little top hat

I appreciate the caves being color coded so its intuitive to figure out which ingredients are in which cave

I love that the environment changes when you unlock new levels of mutations and the skippable minigames with their mastery.  Great concept and very well executed!

Really enjoyed the simple yet engaging game loop. The music and that flash animation style of the assets were *chef's kiss*

(1 edit)

Hey thanks for trying out Waymark! A tutorial was the last thing on our list before we called it quits for the night, this should have more clarity for you now!

requires A LOT of clicking but it looks great and is fun until my finger cramps up

The polish on this is insanely good! The level transitions, the art, the seemingly bugless execution.. wow!

The art style looks really polished!

I wish I didn't get stuck between people, shoving them out of the way to spray more toxic sludge on others could've been helpful :)

Shooting mechanics were a little difficult to manage on keyboard but the falling buildings were very interesting! love that interpretation of the limitation

I loved that tutorial implementation, its a really nice polish!

The intro was SO cool! 

If I could give more stars on those visuals I would've, they were SO cute!

I really enjoyed the camera transitions, it was SUCH good polish that it turned a simple topdown puzzle game into something genuinely cool! The ability for the guards to sorta see you and start looking around for you was also a great mechanic.

I agree with Zcyon's comment, I'm not sure how to use the stocks system.  The UI was a little confusing as well, but it looks beautiful and the combat itself was interesting

When playing with mouse and keyboard the controls were a little too unreliable for me to want to risk the shorter path through the more dangerous obstacles.  The theme was executed well but without the control reliability it felt like a regular platformer

The dialogue options were really entertaining!  I wish the game ended a little quicker once I got caught though since I just had to wait to get my butt kicked

The play button is mostly hidden by the credits button because of canvas sizing issues, click the second layer of button behind the credits

MrDryer, thanks for the vote of confidence! I hadn't thought of that before I put the document out, but I plan to adjust the duration of the candles depending on how many ingredients you have collected so you can only get the closest ingredients first.  Further away from camp you'll have to keep an eye on your light source so you don't spend too long out of range and won't be able to safely return to camp.