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kaczkar

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A member registered Jul 18, 2025 · View creator page →

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(1 edit)

At current state unmarked crate in the gambling den is basically an infinite money glitch.

Fighting at the arena feels good but long range weapons (I used range 4 pike) might be a bit too powerful. I was able to kill high difficulty enemies without getting damaged.

And the buttons have a bit of an offset, I have to click slightly above them.

Overall, the game is really promissing.

I tried and lost to the brown one every time. Maybe I just can't use the others as intended.

Is the reindeer simply faster than the others? For me the brown one wins literally every race.

Surprisingly good in its simplicity. I really enjoyed it.

(1 edit)

Difficult. I have nothing against difficult games by the way. The only issue I have here is all bosses dealing damage on contact, even when they are stunned.

I play on keyboard and I dashed through a boss sometimes  when I'm left with little space. The invincibility window isn't long enough to pass through the whole boss. Or I accidentally bump into them when I use dash to reach the stunned boss faster. Maybe it's just a skill issue though.

The management part is well done both functionally and visually. There is slight imbalance in the resources player earns. Game grants a lot of RD which makes player able tu upgrade everything to max from the third race forward while money needs a bit more grinding. It can probably be rebalanced by making more expensive parts have higher RD upgrade costs.

Surprisingly, the weakest part is racing itself. Visually it looks pretty good but in terms of gameplay it lacks a lot. First, it's predictable. Every car gets 3 decisions with options that barely do anything. Sometimes I end up one place higher or lower when push works or doesn't and that's it. Moreover, player has very little player can do about driver elimination. In my third race both my drivers were eliminated by the 2nd lap and I didn't even push them once. 

Thank you 

Are balance patches allowed after the submission period (without adding new abilities, just adjusting stat blocks spawn rates etc)?