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kaczkągoląb

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A member registered 75 days ago · View creator page →

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The car feels really nice! I loved drifting around. Also the style is cozy and cool. I see it as a “big” game with an open world, kind of like “My summer car”. Cool stuff.

I don’t agree about the ‘slick’ sound, to me it was a nice touch but to each their own

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Loved this! Getting ‘Slick!’ when dodging at the very last moment, the sounds tied to directions let you play simple melodies, the obstacles colliding, the character looking to the right direction when moving, the color scheme - everything is slick and nice. I found this really fun to play. 24 is my top score for now, I wonder what’s next.

I noticed that the slick counter doesn’t reset when you start the new game, was that intended like some meta-progression? It would be cool to use the slick points as the currency in between the runs, maybe for the cosmetics.

Wait what? :D I need to replicate that!

And yes, I’m practicing to understand GODOT better and game jams are the best way to get as much experience as possible in the shortest time possible. Thanks for your kind feedback!

This is a neat little game, I started playing and the next thing I know 8 years passed and here I am. I didn’t understand what the floor/ceiling upgrades do but nevertheless had some fun. The dopamine rush is real.

Oh wow, same here! Check out my submission, I wasn’t able to finish it the way I wanted it to be but it’s a nice little demo. Apart from being a software dev for 10+ years I had no prior gamedev experience so I had to learn how to do everything in Godot. I’m pretty happy with the result though, I think it’s awesome. And the fact that this is your first game too makes your attempt even better!

This was fun! I love isometric games so this was a pleasant surprise. The controls are nice and easy to understand. I loved the buildings getting transparent if you are behind them - that’s a cool little touch. The one thing I’d improve I think would be that pressing two directions at the same time (up + right for example) would move me parallel to the road, not straight diagonally.

Nice job!

Honestly for me this game was the highlight of the jam. The animation is super slick and fun, the character and level design is unique, it feels light and nice and the physics are amazing. If that’s what you made with so little time and say is crap, I wonder what your best game would look like because this is super duper fun.

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This was fun! I loved the speed of the main character, although initially it wasn’t too comfortable with the sliding. But in like 30 seconds I already raced across the level. I reached the top, yay!

I definitely love the level design, it was interesting to explore. The platforming was challenging but not too hard, I think that’s good. The only thing I am a bit unsure about is the soundtrack (which is sick!) - I think the rules said no copyrighted content and I’m afraid this song might be copyrighted.

Overall great job, it’s weird there aren’t any reviews so far.

P.S. The description says LMB/RMB are for melee/shooting as well, but I didn’t understand how to do that

Yayyyy rhythm game! It was fun and I played it in browser, still won, didn’t really notice any problems. I loved that the final stage is kind of off-map, hidden, with a special boss. But it was a bit strange that the previous level was far harder than the final one.

I loved the music, the looks, the feels. Did you write music yourself? Cool game!

I loved the sound, looks, idea and overall art direction! It was not easy to control the butter using a MacBook touchpad so I never went past Wednesday :D But it’s a cool little game. Butterrrrr!

I like the sokoban-type games since Bobby Carrot on my Siemens C65 back in school. This game reminded me of it in a nice way. Quite addicting.

I spent an hour in it. You are a bad, bad person. Hope you are happy. /s

I loved this, very fun and very addicting. But I kept dying and dying :D If I could ask for an update, I’d say add the direction memory, so that when I go down and then release the movement button and press punch the main character would punch down, not left or right. Also I would enjoy a roguelike, like keep a bit of money or a single ability after death. Because starting all over is frustrating. And I’m saying all this because the game is so cool.

I loved the game. Simple, but it represents the theme really well. Loved the wordplay, loved the style. And huge kudos for making a finished game.

This is cool! Reminds me of something like Inscryption or Pony Island. I love games changing styles suddenly. The style was interesting, as someone else said like a fever dream. I also love puzzles so the quiz was my favourite part!

I am a huge fan of puzzle games. I play Wordle, NYT Crossword, Scrabble all the time. This is FUN. The coolest part is you can totally solve it in your head first. You need to have a bit of free RAM for that but it’s challenging AND rewarding. Great job.

This is a cool little prototype! I liked the freeze mechanic, I think the only other game I saw it in is Mortal Kombat. I really liked the character/enemy design, did you do them yourself? This hand-drawn art style looks awesome. My advice would be - try to play with character controls/physics a bit more to make it feel even smoother. There’s a nice tutorial/utility from Mark Brown about platformer controls, I highly recommend it.

Honestly this might be a winner.

It’s frustrating to play on a MacBook without a mouse but I still managed to get 10 points! The visuals are amazing, you did such a great job. I mean the whole design, art direction is wow. The controls are pleasant as well, I imagine I could do much better with a mouse. The music is cool as well, it reminds me of The Matrix (and the bad dudes are kind of like agents). This is very cool.

To all the nice people who left a comment: I would gladly review your games if they could run on Mac :( I can still review the browser games though!

This is amazing.

Slick! Fun to play, nice controls, feels finished. Amazing job.

This was unexpectedly fun! I managed to win on the lowest setting. The “yeet” sound was amazing!

This is small and cute, nice job!

The controls are really slick. Fun game!

THe aesthetics, the music, the gameplay loop - SLICK.

This was a fun one! I enjoyed the sense of speed, also cool idea to slow down time near the tutorial messages, that was slick!

This is addicting! I reached level 92 (dash to jump) and fell down so hard I went through all the level down to hell :D But it was very fun, good job.

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This is a great game I wish had just a little bit more polish, like seeing the health of the pipe/platform would be great. Also at the current state the game suggests you should not start pumping oil until you have lots of workers and upgraded weapons enough. So the tactic seems to be investing into fishermen, increasing the profits, then upgrading the weapons, then when you feel confident move everybody to repair pipe and pray.

But I am writing such a long comment only because I loved the game and I wish there was a full version of it, I’d play the hell out of it!

It’s also done greatly with good sound, decent graphics and intuitive controls. Good job!

Great game, I mean it’s not only slick but also playable from start till end :D That’s something!

Jokes aside, cool art, music and idea!

This is the definition of slick. The style is amazing.

This is so cool. The game is hard, I couldn’t finish the first level, but I reckon that’s my noobish skill.

I enjoyed the sound design very much. Also the animations are really tight.

Good job!

This is really cool, spent more time than intended. Wish there were more instruments! But it’s a nice tool to boost creativity because limitations make you think out of the box. Sorry for the rant, good job.