The car feels really nice! I loved drifting around. Also the style is cozy and cool. I see it as a “big” game with an open world, kind of like “My summer car”. Cool stuff.
kaczkągoląb
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Loved this! Getting ‘Slick!’ when dodging at the very last moment, the sounds tied to directions let you play simple melodies, the obstacles colliding, the character looking to the right direction when moving, the color scheme - everything is slick and nice. I found this really fun to play. 24 is my top score for now, I wonder what’s next.
I noticed that the slick counter doesn’t reset when you start the new game, was that intended like some meta-progression? It would be cool to use the slick points as the currency in between the runs, maybe for the cosmetics.
Oh wow, same here! Check out my submission, I wasn’t able to finish it the way I wanted it to be but it’s a nice little demo. Apart from being a software dev for 10+ years I had no prior gamedev experience so I had to learn how to do everything in Godot. I’m pretty happy with the result though, I think it’s awesome. And the fact that this is your first game too makes your attempt even better!
This was fun! I love isometric games so this was a pleasant surprise. The controls are nice and easy to understand. I loved the buildings getting transparent if you are behind them - that’s a cool little touch. The one thing I’d improve I think would be that pressing two directions at the same time (up + right for example) would move me parallel to the road, not straight diagonally.
Nice job!
Honestly for me this game was the highlight of the jam. The animation is super slick and fun, the character and level design is unique, it feels light and nice and the physics are amazing. If that’s what you made with so little time and say is crap, I wonder what your best game would look like because this is super duper fun.
This was fun! I loved the speed of the main character, although initially it wasn’t too comfortable with the sliding. But in like 30 seconds I already raced across the level. I reached the top, yay!
I definitely love the level design, it was interesting to explore. The platforming was challenging but not too hard, I think that’s good. The only thing I am a bit unsure about is the soundtrack (which is sick!) - I think the rules said no copyrighted content and I’m afraid this song might be copyrighted.
Overall great job, it’s weird there aren’t any reviews so far.
P.S. The description says LMB/RMB are for melee/shooting as well, but I didn’t understand how to do that
Yayyyy rhythm game! It was fun and I played it in browser, still won, didn’t really notice any problems. I loved that the final stage is kind of off-map, hidden, with a special boss. But it was a bit strange that the previous level was far harder than the final one.
I loved the music, the looks, the feels. Did you write music yourself? Cool game!
I loved this, very fun and very addicting. But I kept dying and dying :D If I could ask for an update, I’d say add the direction memory, so that when I go down and then release the movement button and press punch the main character would punch down, not left or right. Also I would enjoy a roguelike, like keep a bit of money or a single ability after death. Because starting all over is frustrating. And I’m saying all this because the game is so cool.
This is a cool little prototype! I liked the freeze mechanic, I think the only other game I saw it in is Mortal Kombat. I really liked the character/enemy design, did you do them yourself? This hand-drawn art style looks awesome. My advice would be - try to play with character controls/physics a bit more to make it feel even smoother. There’s a nice tutorial/utility from Mark Brown about platformer controls, I highly recommend it.
It’s frustrating to play on a MacBook without a mouse but I still managed to get 10 points! The visuals are amazing, you did such a great job. I mean the whole design, art direction is wow. The controls are pleasant as well, I imagine I could do much better with a mouse. The music is cool as well, it reminds me of The Matrix (and the bad dudes are kind of like agents). This is very cool.
This is a great game I wish had just a little bit more polish, like seeing the health of the pipe/platform would be great. Also at the current state the game suggests you should not start pumping oil until you have lots of workers and upgraded weapons enough. So the tactic seems to be investing into fishermen, increasing the profits, then upgrading the weapons, then when you feel confident move everybody to repair pipe and pray.
But I am writing such a long comment only because I loved the game and I wish there was a full version of it, I’d play the hell out of it!
It’s also done greatly with good sound, decent graphics and intuitive controls. Good job!
