Hello everyone,
This is my fourth game idea, and I would really appreciate some honest feedback from developers and players.
Project page:
https://jxnhalam.itch.io/accessible-war-royale-public-game-concept
Accessible War Royale is a public battle royale game concept designed for players who may experience poor eyesight, dizziness, motion sickness, or difficulty understanding complex 3D environments.
The main idea is to add optional visual guidance systems, such as:
- Directional lines connecting the minimap to important locations in the 3D world.
- Clear descriptions such as “behind the rock” or “inside the smoke.”
- Simplified visual information during combat.
- Accessibility features available to every player, not only selected users.
- Some guidance systems could be disabled during the final circle or Top 10 to maintain competitive tension.
This is currently a game design concept, not a finished game. I am trying to understand whether these systems would genuinely help players or accidentally create unfair advantages.
I am specifically looking for feedback about:
- Would these accessibility features make a battle royale easier to understand?
- Which features could negatively affect competitive balance?
- Should accessibility guidance remain active during the final circle?
- Is the concept explained clearly enough on the project page?
- What should I simplify, remove, or develop further?
Honest criticism is welcome. I am not only looking for encouragement—I want to identify weaknesses in the idea before developing it further.
Thank you for reading and sharing your thoughts.












