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Jwduth

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A member registered Sep 22, 2023 · View creator page →

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ok! so its fairly open that makes sense

idk if ill make anything, but sounds like a lot of fun!

Im not super familiar with ttrpgs, but this particular jam caught my eye ;)

I love the idea of this, just not sure exactly what is supposed to be made.

is it a full ttrpg/board game with a menu as the board or something?

or a menu for a restaurant in a ttrpg?

or something else?


thanks,

jwduth

how can a squirrel get a date but i cant


10/10 i am now crying in a dark corner having an existential crisis

would play again

entirely missed the video at first, this is the first time someone has covered one of my games, Thanks so much this is so cool!

Thanks so much!

Certainly will do!

Glad you enjoyed it.

Horray! 777777

Amazing and unique game!

really only complaint is the liquid movement is kinda frustrating sometimes, altho i guess it kinda makes it a rage game

also i found it hard to identify the center of the blob when changing forms.

Mayammo lol

Glad you enjoyed it!

Thanks!

It Technically does have mechanics, it adds to the mayo meter a bit when u spread it, but yes i wish i had more time to add more functionality such as slowing down enemies, etc.

Overall, really really amazing and polished. 

really the only complaint (not really a complaint more like observation) is that the particles appear to cause some lag in the web version. I also had this issue with my game, and have learned that apparently GPU particles don't like browsers, I have yet to test if CPU particles have the same problem, but just wanted to let you know for the future :)

Thanks for the feedback!

Unfortunately, the story is not as developed in game as I hoped it would be. I should have added more story mechanics such as dialogue, lor collectables, etc. 

As for the gunplay, the mayo spreading was intended to have more implementation and gameplay mechanics, such as mayo slowing down enemies.

Again, thanks for the honest feedback, and I will definitely focus on those areas in further development of this project.

bet

will do

mayo forever

very insightful!

i have never written a postmortem before, but after reading this ive been inspired to make one for my game as well :D

i can definitely see the benefits of postmortems now and how they can help you learn from your mistakes.

Thanks for the feedback!

I think i know what is causing the lag now, so in the future ill make sure to fix that.

Yeah ill do some testing in the future to see if i can verify i

Yo thats so cool!

Thanks a lot!

Also now that i think of it, where would i go to make my own font like you said you did?

is there any special tools?

im not very familiar with the ui/control side of game dev ;)

OMG THANKS SO MUCH 

i had no clue why it was sometimes laggy and sometimes not

thats probably why

do CPU particles work better for browser?

OH I SEE

that is actually a good idea yeah will keep that in mind!

another solution or additionally i could have the enemies have an outline through walls or smth so they cant hide.

Thanks so much for the response!

I had heard about BB code before, but it looked scary lol

will def check it out sounds really fun and powerful!

the adding colors and icons for specific keywords is so smart ill definitely keep that in mind for the future.

Also really loved the circular progress bars theyre just so satisfying lol

Really neat game! Loved the visuals!

one question, how did you do the text? like what font did you use and how did you get different text colors and icons in Godot?


was struggling with having good looking pixel text for my game, so i would love to know a better way to do it :)

Yea i think with a more advanced tutorial it could be a really unique game!

and btw heres my submission if u wanna check it out:

MAYO RIOT by Jwduth (itch.io)

def skill issue my game is perfect(joking)


thanks for the feedback, will def keep in mind for a full release in the future.

Hmmmm thats weird idk why it has performance issues...

some other people have said it runs just smoothly so i will need to look into that.

also readability will definitely be a priority in the future.

Thanks for the feedback!

only big critique is it has a really high learning curve imo

other than that this is really cool!

i love the art style and the music!

also just the ui and text style looks so cool it makes me wanna spread malware (joking)

glad u liked it!


I will definitely keep in mind the enemies hiding as i have heard that from multiple people now.

i think an outline around them when theyre under a building would probably be good


Thanks for the feedback!

we all love mayo man frfr

Thanks for the feedback tho, definitely will improve the tutorial in full version, it was definitely one of the most rushed parts :(

and same with the mayo, it has very little functionality bc i didnt have enough time to add any

i didnt think of the speed factor tho will definitely add that in a full release thanks

Thanks!

Not sure exactly what u mean by this

by the crosshair u mean the mouse cursor?

and i believe all the buildings are below it in the layers...


if u could clarify that would be great, thanks for providing feedback tho!

Thanks!

oooh thanks ill keep that in mind if i develop this further.

glad u enjoyed it tho

Thanks so much!

i planned to have a bit more functionality to the spreading mayo, but didn't have time to :(

the current mechanic it does interact with is spreading mayo increases the mayo bar, i guess it wasn't very obvious.


Thanks for the feedback tho!

yay! im glad u liked it!

i really wanna make this into a full release someday, so thanks for the feedback!


(also slurping mayo off the ground sounds really gross, but i could have an enemy that eats all ur mayo !!!!111!!!)

Thanks so much!


i wanted to add more to the spreading, like enemies that sucked up mayo, or shot evil mayo, but just didnt have the time or scope to do so

if i turn this into a full release i def will tho!

this is so good!

the ambience is so unsettling for some reason and i love it

only complaint i would have is its really hard lol

not that its bad, but for a game jam its usually best to make the game as accessible as possible especially for judges (even a level select would be great)

that way if you have really good levels at the end, but theyre locked behind a huge skill wall people can still see them


overall, insanely good!

-jwduth, creator of silly mayo game (coming soon!)

Yeah thanks!

definitely will add more challenging mechanics if i ever expand it to a full game

thanks! got a new one coming in a week... :D

yea thanks!