ok! so its fairly open that makes sense
idk if ill make anything, but sounds like a lot of fun!
Im not super familiar with ttrpgs, but this particular jam caught my eye ;)
Overall, really really amazing and polished.
really the only complaint (not really a complaint more like observation) is that the particles appear to cause some lag in the web version. I also had this issue with my game, and have learned that apparently GPU particles don't like browsers, I have yet to test if CPU particles have the same problem, but just wanted to let you know for the future :)
Thanks for the feedback!
Unfortunately, the story is not as developed in game as I hoped it would be. I should have added more story mechanics such as dialogue, lor collectables, etc.
As for the gunplay, the mayo spreading was intended to have more implementation and gameplay mechanics, such as mayo slowing down enemies.
Again, thanks for the honest feedback, and I will definitely focus on those areas in further development of this project.
we all love mayo man frfr
Thanks for the feedback tho, definitely will improve the tutorial in full version, it was definitely one of the most rushed parts :(
and same with the mayo, it has very little functionality bc i didnt have enough time to add any
i didnt think of the speed factor tho will definitely add that in a full release thanks
this is so good!
the ambience is so unsettling for some reason and i love it
only complaint i would have is its really hard lol
not that its bad, but for a game jam its usually best to make the game as accessible as possible especially for judges (even a level select would be great)
that way if you have really good levels at the end, but theyre locked behind a huge skill wall people can still see them
overall, insanely good!
-jwduth, creator of silly mayo game (coming soon!)