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Just Joe

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A member registered Jan 13, 2025 · View creator page →

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Yeah I understood it, im just saying mapping is something I have become interesting in so trying to figure out how to inject all the files cleanly into new map would be something i can look into soon as I get caught up.

Hey thanks , I will look into it as I have time as mapping has been a big side project for me I have been trying to learn

If you run the .bat and it can not find your folder you need to right click the .bat and choose edit with notepad. The line will be in there and you set your directory path there. It currently is set to 

powershell.exe -NoProfile -ExecutionPolicy Bypass -File "%~dp0FS25-PreFlight.ps1"   add  -ModsDir "D:\FS25\mods" or what ever your mods folder location is. 

Thank you so very much.

If i convert this to 25, may I use it in association with my mod ? I will give 100% credit to you .. Thanks

OK thank you.

Question if I take two to a field and start them will they avoid each other ?

The issue is not a error, it was the fact this file actively tried to write to a protected portion of your drive. I applaud them for taking it down as fast as they did. But if it had been malicious code instead of just attempting to add a shader file it could have been devastating to a person's system is my point. 

I still have not figured out how to get it to work with ritters as it controls every husbandry and cancels out my mod. Pigs I have for sure a plan for sheep I also have considered but not sure if seasonal wool would conflict with it.

Honestly, it was a personal decision not to. So no I won't be adding them presently. Sorry

Yes, the other evening I went to use a mod from the actual Giants modhub and after selecting all my mods for a new map it said I needed a bucket pack to go with it. I checked modhub, nothing listed, so I backed out and downloaded the buckets from modhub. Then I went back in and got annoyed seeing that I had to reselect all my mods. So I decided to make this, I am glad you found it useful too .  Now anytime I do a map download especially I run it before even booting up. 

Great mod man.

Hi,

I have a few gameplay mod projects up, and I've tagged them with the tags that others use that I'd expect people to search. When I search those same tags, my projects don't appear in the results, not under Most Recent, not under Popular, not under any of the other tabs on the search page.

The projects are public and the tags are set on them, so I'd expect them to turn up at least under Most Recent. Is there something about tagging or project setup I've missed, or is there a delay or approval step before a project starts showing in tag search?

Thanks.

Very nice!

Ok thanks

Will these work with AI ?

It wouldnt let me reply to your question about the Cat Generators on another post. But I believe they are by With The Stovers, he has a cat genset on his itch page here.

Glad you found it useful!

Nice mod

Sorry man it will not work as it hooks into the husbandry and breeding. If i get the time I will look into making it work as I really like this system he has put up. 

I will download it tonight and try to get it tested in the next day or so. I been a bit tied up with time.  But I will 100% test it.

(2 edits)

The 2 I know  for certain that it does not work with are enhanced Livestock and realistic livestock. I'm not for sure what more livestock is. Could you post a link or the actual mods exact name and I will look into it. But as long as it does not  attempt to override the base games reproduction then it should work with it.

No problem. If you run into any issues or questions do not hesitate to ask.  I appreciate your comment as I did not even think about mods not named FS25_.

Short answer: yes, rename it. Go ahead.

The FS25_ prefix is a GIANTS ModHub submission rule, not something the game engine requires. The game only cares that the name is letters, digits and underscores, and doesn't start with a digit. Renaming the zip to AAA_LogErrorExtractor.zip works fine.

So go ahead and Right click the mod, choose rename and then delete the FS25_ prefix.

- Your hotkey binding will probably reset to the default, since bindings are stored against the mod name. Just set it again in Options > Controls.

On why it's happening: your read is right, but the prefix isn't doing anything special. Mods load in plain alphabetical order. Aerator starts with A, the extractor starts with F, so Aerator loads first. Nothing is prioritising your mods — F is just late in the alphabet.

Worth being clear on what this does and doesn't change. The extractor's hooks are global once they're installed, so every mod's messages get caught after that point no matter what it's called. The only thing load order affects is messages a mod prints *while it is loading* — those happen before the hooks exist, so they're lost. Renaming to AAA_ moves that boundary as early as it can go and recovers them.

It still won't be perfect. Anything sorting before AAA_ loses its load lines, and there's a separate blind spot I can't fix at all: texture, i3d and shader messages are written by the engine's C++ side straight to log.txt and never pass through Lua, so the extractor can't see them regardless of when it loads. A clean report means clean as far as Lua reported it, not that log.txt is empty.

Thanks for flagging it — I'm looking at making AAA_ the default name in the next build.

For the moment could you just right click them and add fs25_ to their name and when I get home this evening I will check and make sure that won't cause issues and get back to you as soon as possible 

Ya I am not 100% sure what it is but I am testing also. I have yet to have it crash. Did you see it happened in the store or after purchasing and hitting x to unfold ?

Can you show your log ? I only ask because it was loaded hundreds of times while I was doing all the modifications to it. Search out the mod name in your log.txt and copy any warnings or errors please. Thanks

Is it just a placeable ?

Great to see it released man!!

Very nice texture, has changed the look of my maize 

Either

It never went away and I left it sitting at silo. I will attempt again tomorrow and run my log after and see if anything was caught.

Good work

Hired a harvester and rented tractor and trailer so I could haul grain. Once harvest contract was over the tractor and trailer remained, how does it get dismissed ?

I apologise  I guess I missed that spot while looking. I will be sure to look into it. Ty

mine have been stuck for at least 2 months also. I dont believe I have ever done anything to require me to be moderated.

very nice

Seems to be more and more people leaving over these reasons. Truly sucks  but best wishes to you in your future ventures. 

Love it, been using the tractor all morning... Any chance the trailer could get camoed ?

Awesome man, so going to use this.