I tried out libtcod, rot.js, jsrl, and T-Engine4 and wrote a quick paragraph summary of each for anyone who saw the "resources" section of the 7DRL page and wanted to know more, check out "Four Ways to Make a Roguelike".
justice-bole
Creator of
Recent community posts
Nice work so far, the game's UI and art is great. I was initially confused on how to play because I went straight into a fight and I had no cards, I'd probably give the player a default deck or force them to make one before entering a fight to avoid confusion. I'll also add the first fight was pretty tough. Those issues aside I'm interested to see how the game develops, I think it has a lot of potential!
Great game, I like the mechanics and the input felt great, very enjoyable to play. I'll say the one button limitation only slightly holds this game's controls back, as I frustratingly ground pounded when I didn't mean to enough times to cause me to take a break from this otherwise fantastic gem. Good work, I look forward to playing whatever you create next!
Nice game, very polished and entertaining! I like the mechanics and thought popping the bubbles was satisfying. The extra mechanics like the big bubbles and moving bubbles later on were a good addition. I think having a minimum score requirement to beat a level, or a min star count to unlock later levels could be a nice addition, as currently you can pop single bubbles and still progress without putting in any effort or thought. Great job!
Got an error: Unable to parse Build/B1.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
Could just be my browser, but other html/unity games seem to work.