JustBrianChan
Recent community posts
The only thing I think could be further improved on is the pathing on the monster. With how it just follows you in the most direct path makes it easy and predictable which is something I would honestly avoid if you want a scary game.
Honestly I can see the clear inspiration from the fears to fathom games. However, there were certain aspects of the game that was just outright confusing as to how you arrived at the situation. Like when the store clerk simply gives you a gun for "protection". It felt like a super effortless way to solve the ending sequence where you get chased. The whole ending part was also confusing as there was no real motive to the killer and just made it a lackluster ending. Overall gameplay wise was ok, even though the POV was too closed in for my taste. Story was confusing and had lots of loose ends that felt like it was there for filling sake.
This game is quite interesting with its aesthetics. Besides the overwhelming red overlay, the usage of the monitor as a screen was a pretty good addition to keep it from looking too plain. The only critique I have for this game is the long hallways you have to go through. In my opinion these sections of the game is really tedious and boring which ends up lowering the scare factor of the game. Anyways good job!