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I was honestly expecting more jump scares within the playthrough which may have made it more horrifying when I was just exploring. The First scare was really good having the guy go behind you and talking to you. Subsequent scare like the guy behind the window when you were clearing the salt could have been triggered much earlier as looking at the window when triggering him causes him to just teleport in was more goofy than scary. Other than the two sections with meeting the ghosts, it was pretty decent keeping a scary environment.
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Since this is my first game, my goal was to make a short game that wasn't a jumpscare.

I would like to study more about fear direction and use it in other games in the future!

Thanks for the play and the video too!

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This is honestly a really good start for your first game! I wish you the best in your game dev journey :)