This is so interesting, i only got two endings and ill play until i get the third. the vibe is so ominous and interesting, and writing a text game in a format where visuals are limited added a lot to how dark the environment actually was and made us really feel like we were there.
jurassicpeanut
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On a date with a very sexy nonbinary cannibal i would totally let them murder me. I got the ending where she kills you (big win). I like the returning back to certain prompts that change as the date goes on. I think the audio may have been a little too quiet, i barely noticed it at all even with my volume up. I love the background being the resterunt and the color pallette works so well. Im obsessed with Sybil. Very much love them.
You get a position at a new job and you boss is odd. I got the ending where you were burned alive. The sound effects made the game all the more tense, but there was only one image in the game which was offputting but a little silly. I really liked the use of sound effects, but I think providing a trigger warning for the content in it would be important for players.
you play as a mini-person exploring a regualr sized, or to you giant sized, home. I played through a couple of times, but my favorite ending was when your head gets flicked off by a giant. I think its morbid and funny how we were squashed like a bug for being a peeping tom. the sound effects added so much to the unsettling atmosphere, the heart beat and door opening sounds especially. The visuals and limited color palette also made it very creepy. I loved the 3d pixelated visuals of each room, it helped me picture the environment and also made it feel like I was watching a found footage tape. Great work!!!
I thinks its short and sweet! I'm a fan of the kind of blunt, simple, wildly unexpected endings, it makes for a fun play! I think the first question having a response that leads to a dead end may be a little too soon though, maybe another question about the ducks name could have had that short comedic end? I also may just be missing the point, I didnt understand why the duck having a name ends the story, but then again, its a world where you can become god, so I really shoudnt be questioning it. Overall this was just so much fun to go through and see what wacky endings the duck ends up in.
I saw this story last week, the way you broke up the large chunks of exposition text helps to make it more readable, and keeps you engaged in the story with the interaction! I love this world your'e building and am excited to see where it goes.
I also know youve done other work for this world before, and I wonder if later in the semester you could revisit the game as something akin to a visual novel; the art youve done for it is so compelling, I would love to see the game with illustrations depicting the choices, but thats an INCREDIBLY ambitious project, I know
Reminds me of the game the closing shift by chillasart. The choices all feel realistic to what someone would do in that scenario, and its scarier because its a real-life scary situation. I think if anything maybe some more choices for after you get off work would be interesting, stuff to build that sense of dread. But overall I really like this a lot!
