LMAO yeah they're basically money sucking traps imo 😔
Jun
Creator of
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Aw thank you for your nice words çwç We notices many people having trouble with the bust, if you'd like to try again, next time try to interact with it while staying a little more far away from the counter: the issue is probable due to overlapping wall collisions.
I'm sorry about the mobile game mention! Honestly I never tried one of those because they seem sketchy 💀 but they make them look extremely satisfying, so I don't mind such a wholesome game to remind me of those game mechanics!
The music puzzle was good, really! Actually I could have waited a little more for the solution, I don't mind a little trial and error. You did good!
Very cool atmospheres! I definitely didn't catch what the theme/meaning/story is, but I enjoyed the ride. Visuals were 10/10, the robot's animations were very nice to look at, and it was fun to find all the little collectibles, though I couldn't find a way to switch between the hats, which I would have liked.
I agree with people saying the bar on the right felt confusing, together with the fires. I guessed it was a "the robot is freezing" meter and when you were next to a fire it would pause, but there wasn't much to do next to most of the campfires so I didn't find them very useful.
I also noticed many people being confused by the camera transitions (which I LOVED) and I noticed you made a mistake I learnd about in filmmaking school, so I'll share it with you! Usually, since in our culture we're used to read from left to right, we tend to see characters who go from left to right as if they're going forward, while those who go right to left usually feel like they're coming back from somewhere. Unless your intention is actually to confuse the player, it's better to keep the same direction during transitions, so if in one camera's footage our character's got to move from left to right, you should probably stick to that direction (more or less) with the second one too. I want to comment though on the fact that I noticed you kept a little momentum with the character's movement as the pov changes, and that's really helpful, so good job!
Anyhow, it was a very nice experience, and I hope you continue making such cool stuff!
You probably would never tell 👀, but I LOVE a good cleaning/repairing game, and your was so sweet and well made! It also reminded me of the good old point and click games like Monkey Island, where the character would react to what the player does, even making jokes - really cute.
It took me a while too to figure out I had to close the window, but as soon as I did I was like "OF COURSE, how could I not think about it?? I've seen enough ads of that mobile game where the mum and the daugher are freezing in a room with the window open" ahah
I noticed you also thought about including the "mistakes make the game easier" optional limitation! I could swear I had to start with the second note for the music puzzle but thankfully the gnome was there to help me out çwç
Truly a very good job 💪
Oof that sounds like a lot of work! But don't worry! Personally I got your intention while playing the game, each character felt like their own and alive, while the TTS lines felt robotic and kind of emotionless - which to me it really fits with the idea of ads! There's truly no need for AI generated stuff when creativity exists 🙏
What a thorough analysis, thank you so much!! Both for the compliments and the feedback, we really appreciate it and will treasure them for the future! Some criticism you brought up we already came across, some is new, but all is very useful 💪
And as one of the artists, I'm happy to know you enjoyed the visuals so much! We put a lot of effort into this game and I'm glad it shows -w-
Oh!! I didn't think about trying, I'll play it again today! But honestly the voice lines I loved the most were the ones you guys actually did, the text to speech ones were ok, but you guys gave the characters so much personality and hearing your voices dubbing them, even if not in a perfectly crisp professional-voice-actor style, was really wholesome and made me yearn to read the next letter!
eheh. Thanks, Carl -w-
Very sweet game! It reminded me of when I used to play Fez, which I loved, so good job! I agree with Sam: sometimes, especially when the fish are not moving perpendicularly to the camera, you kind of have to guess where they are because I feel like you don't have enough cues. Overall though I really liked the experience!
REALLY LIKED the last puzzle. It wasn't easy to get but it was just a matter of not giving up. I agree that the puzzle you complete by standing in the right place is a little confusing, but overall it's been a very nice experience. Not to mention it was your first game! A great achievement tbh.
Also, the robot runs in a funny way and I found him so cute and full of character çwç
I really liked the doggy 🥺 So I decided to press on until the end even though it was kind of a confusing experience.
I haven't seen the path for 5 good minutes of wandering around in the woods, I kept wandering if I was missing some piece of information ("Should I had brought something to the snowman?" "Does the goose want something from me? It seems important because the camera keeps pointing at it" "What's the fish for?"). In the end I was just very happy whenever I found sticks for Noski, but the overall experience could be improved a lot imo, mainly through level designing I think.
Good job though!! 💪At a certain point I really felt like I'm guessing a dog would feel if it got lost in the woods, so that was on point eheh 🐶



