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Juni

10
Posts
A member registered Jun 12, 2023 · View creator page →

Creator of

Recent community posts

It's very nice looking, and I like the setting and story! The game feels pretty fun and balanced, and like you have a chance of losing, which a lot of games can struggle with in their first 48 hours. I did feel like I managed to cheese it a little bit, though, because the hero didn't know how to get me when I just hid on the opposite side of a pillar for a while :P

This is pretty cool! I like how it is challenging, and how the music picks up when the speed does. I kept dying at the very last obstacle because I had it in my head that I need to switch one more time . . . but I just kept killing myself instead.

This game is super cool! I love the concept, definitely capable of being made into a full-length game with the amount of polish you've put on in just two days!

It's pretty tough for me. But it is an interesting concept, and looks nice! Good job on your first jam!

This game is awesome!

My score: 353 seconds, 23620 points

Very nice presentation! I was a little confused about what to do at first. Is there a limit to how much time you have to upgrade before you fight?

That was a really fun puzzle game!

The last level was pretty tricky.

Very nice concept. and it looks great!

Yeah, I wish I could play this one!

pikeperchgames, if you're using unity, you can fix this by going to project settings -> player -> WebGL -> publishing settings and changing the compression from brotli (default, doesn't work on itch), to Gzip (works on itch). Then you can build it again and it will work for WebGL.

Nice! I did not go very fast but it was still fun!

Code and Music by me

Art and SFX by my little brother