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gwynn

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A member registered Jul 20, 2020 · View creator page →

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fuckin excellent work dude. best itch.io game i've played in a long time and possibly ever.

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game compliment sandwich

pro: relaxing music

con: "click to skip" takes too long to show up, also the X button does not actually close the speech box despite the button being "Close [X]". controls in general are... not great

pro: love the concept, I love creepy corporate vibes, very FNAF Pizzeria Simulator in a good way

con: this is the house from House Party

pro: this is the house from House Party

con: the "scary face" the realtor gets when you are interacting with the "evidence" is very goofy looking

pro: the dialogue from the realtor is pretty realistic and I appreciate his upbeat attitude even when it's clear something sinister happened here

con: I cannot stress enough how much this is the house from House Party

pro: was not expecting the stuff around the house to change PT-style. nice.

con: a weird combination of too much decor on a house for sale and also not enough details to sink your teeth into. i'd rather the dev just go all out and put little lore details everywhere if the realtor insists on leaving it untouched

interesting: you can see the end of the world from outside the upper story windows. maybe this was intentional because this is a cheap prototype in-universe though ? either way a bit distracting

interesting: I can't interact with some of the "evidence", such as the woman in the closet. as with the previous thing I'm not sure if this is intentional and while I'd like to be able to take a picture of it, I kind of appreciate the subtlety

interesting: did I mention this is the house from House Party ?


overall I give it two thumbs... sideways ?

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MY EXACT THOUGHT LMAOO it kind of distracted from the horror when all I can think of is "hows it goin dood ? stayin away from the alcohol ?"

I guess this proves the House Party house is some kind of preset they downloaded

anticlimactic, but interesting. well done !

Nice atmosphere. Is there anything else to do besides reach the door and get killed ? Noticed there were reload + fire buttons in the controls but doesn't seem like I'm equipped with anything. Points for aesthetic though.

Nice demo ! Recorded a playthrough of all three levels but the microphone was broken so no point posting ...

level one posed a huge a-ha moment for me when i noticed the button was hidden in the light on the ceiling. really clever use of environment.

level two seems a bit broken unfortunately - gave me an error that an object couldn't be built due to some kind of lighting rendering issue and I couldn't find the button after the second press or so. kinda frustrating but eh, it's a prototype.

level three got really interesting but i couldn't make it past the room with the two buttons. i had both cubes on each their own button and ... nothing. the gate didn't open. demo syndrome i guess.

overall, neat concept, excited to see how it plays in the final vers ! only real criticism is the environments get really stale after a while, and makes exploring for the button more of a chore than a game. maybe add a few more aesthetic touches ?

thanks !!

short and sweet ! are there any other ways to play besides just pressing forward and dying with the last pupper ?

i noticed the energy was running out really slowly, so i took my chances and holed up. then they all came for me and i ran out of power. rip </3

got the loss of sanity ending ... great game ! very well planned out and executed. not exactly pretty to look at but it's a mainly choice based game anyway so that's not a major drawback. i failed pretty early on but i'm curious just how far it can go !

I love dreams so I was really looking forward to this one. Unfortunately, though the aesthetic is suitably dreamlike, atmosphere alone does not a game make. (also, even that immersion is broken by the comically loud DOOR CLOSE sound effect) 

With no other game mechanic but wandering around aimlessly through rooms - there's not even a functioning U.I beyond the start and end screens - there's not much here to be found. I guess if the Backrooms has too much gameplay for you, Like in a Dream is for you.

really did not expect to have as much fun with this prototype as I did -- art style is pleasing and though not being able to remove objects placed was frustrating everything else about the controls is smooth and intuitive. looking forward to seeing a more realized product out of this in the future (concept is promising !)

Getting a handle on the controls and objective was certainly frustrating - there are absolutely NO instructions on how to play or what you're meant to be doing - but once that's been sussed out the charm of a CapCom-esque roguelike takes over and it becomes a fun arcade experience. Graphics are nice but not well meshed together. Overall, rough around the edges and definitely user-unfriendly but not a bad game by any means. Will be coming back to this developer.

Sweet game with a pleasant art style -- noticed some bugs involving the keys however, at points where two keys were required I only needed to collect one to free Casey. I did not try to rescue her with zero keys though that may also be possible. Also as someone who has been clinically diagnosed with what Casey suffers from I didn't really resonate with the game as much as I wanted to. Still a nice puzzle game and I look forward to seeing further developments.

Got to about level 5 (1390 score) before ending my play session. overall, very fun, simple, and most importantly, well-crafted survival arcade game ! definitely invites nostalgia of early 2010's flash games. wouldn't be surprise if this ended up on a game aggregate website like Kongregate sometime in the future. will be keeping an eye on this developer =]