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JumbleMaster

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A member registered Jun 04, 2025 · View creator page →

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(6 edits)

Is it just me, or is your game depiction of Jax were much more, for lack of better word... interesting and more importantly, somehow sympathetic than the show counterpart?

Like, he's still an arrogant snob, but his arrogance can be backed up by the fact he's willing to risks his life saving his cast's butt as seen in gunplay, which is more than enough to say about this version of Jax in contrast to his show counterpart.

And again, having this amount of characterization for one of the most hated character both in narrative and meta sense in the show in such a short game is nothing short of impressive.

Oh and also, having the game boomer shooter stylized really helps the atmosphere and immersion for obvious reason, which is another thing that the show doesn't do even though it's right in front of them for... some godforsaken reason.

(4 edits)

Heavily inspired by Dusted's Pandemonia, and in fact, most of the code were taken straight from the mod itself lol, but was reworked in the way that behaves a bit differently from the original.

Why making this you may ask? Simple answer really, as there were attempts for this concept but most of them either had their projects completely abandoned or just wasn't good nor polished in general like Pandemonia does, not to mention there were pretty much zero beneficial reason of why you want to 100% everything on the map in a casual run other than being a completionist, and this is where I get to crack my knuckles and start going ham with it.

Shoutout to Kicked-in-Teeth for their dice sprites, as the project would've make things a bit harder without it.

[Current Features]

- Upon killing all enemies on the map or found all the secrets, you were given a dice as a reward instead of a white gem in Pandemonia.

- When rolling the dice you were expectedly given a random number, and these numbers aren't just there for doomcute detail, as there are different tiers of rewards represented by those said numbers, with 6 being the lowest and 1 being the highest, worry not much though, as chances of getting all these tiers were all equally 50/50, so getting 1 is just as possible as getting something like 5 or 6, as well as having rewards just decent enough that it doesn't feel like a complete waste of time even you got shit tier.

- However, this also means you can only carry 4 over the course of each levels.

- A little customize menu that allows very specific pickups spawn at certain tiers.

- Like the title suggests, this works with any mods that replaces either weapons, items and powerups or all of the above.

Download The Mod Here

(2 edits)

Assuming this isn't still in WIP, I've noticed my usual holding down RELOAD key aren't checking ammo/mags anymore when holding any weapon.

Figured you had plans for the bosses but imagine if it's instead a faction of obscure shadowy beings from beyond the edge of the universe for cybies as well as surreal abstracts shapes for the masterminds, just a suggestion.

(1 edit)

Originally created and seemingly abandoned by Halsten, it has been sitting in my PC for some time now before deciding a simple remaster and made it shine brighter than ever, for it now known as ENA.wad (Refreshed).

[May I ask what has been changed, sir?]
- All the already existing doom 2 content along with unnecessary files within the wad has been completely removed, reducing the file size. (205 --> 196 MB)

    
- Menu screen remake, as opposed to boring old ENA name slapped on it.

- NEW ENA PLAYER SPRITE FINALLY, used to be doomguy's sprite no longer!

- Changed ENA's humping the wall sound to be more imo, less annoying.

- New weapon pickup sound.

- New plasma rifle, BFG9000 sound.

- New secret revealed sound.

 
- Redone some of the weapon animations that used to look... not good to be frank, SSG is a particular example as ENA somehow used to have 2 yellow arms (While her supposedly yellow arm is holding said firearm.) as opposed to blue low-poly as seen above.

- Redone most pickup messages.

- Most items/powerups were replaced, along with the sounds.

Download The Mod Here


(2 edits)

A long while back, a mod named Lost Junker had me playing it for a while, it wasn't till I found out that it had a system where it could spawn almost anything, be it hazards/decorations or helpful supplies without having to place it via doom builder, as far as I know, there are no mod attempts for this kind of universal rogue-like world spawn system and thus, Rogue Decoreator was born.

[Current Features]
A new director system for filling any maps with a bit more life than usual, this means you could come across something amusing like chairs or boxes inside what you may previously thought to be an empty room.

- About 20 decorations from realm667/other sources, almost all of them were overhauled as a way to stand out on its own.

Fully customizable menu, you want nothing but office chairs everywhere, silently judging you from the distance? Sure! You want every shit to spawn anywhere like a mad man? Go for it!

2 types of decorations, Ambient and Presence, more info can be found in customizable menu.

Interactable decorations. (Note: Press use key.)

Most decorations can be pushed away or is destructible in order to avoid softlock.

Download The Mod Here