Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

julessic

22
Posts
A member registered Nov 29, 2022 · View creator page →

Recent community posts

My favourite from this jam in terms of gameplay, music and possibly spritework. The story and setting are also intriguing. I'm interested in what could happen to Cali#777 next, and the notes on inspection are cool worldbuilding.

My main complaint is that the Cabomination enemy is more dangerous than any of the bosses. It has the highest damage of any enemy, a long lifespan, relatively large HP, a bunch of strong buffs AND it can stunlock you??? If you get hit by paralysis it can keep hitting you with it on each turn on the first count when you'll be unable to disrupt it, and keep hitting you for like 30 damage each turn on the last count when you'll be unable to block it. So I figured the only foolproof strategy is to hit it on every hidden action so it can never paralyze you, even though half the time you'll just be hitting its shield. And that alone would just make it massively disproportionately more difficult than anything else in the game, but if another enemy is attacking at the same count as it is using paralysis, you will always attack that other enemy, so there is nothing you can do to avoid it. I died that way in act 3 4 times in a row, and I have never died in any other way in this game.

Aside from that some mechanics are either bugged or explained very poorly, like for example sometimes some debuffs don't go down after a turn, and sometimes they do. And when you're on advance count it shows your actions as targeting count 1, even though that's not true. And some ability descriptions say they have effect when advanced, but actually only have effect if the ability gains an advance. And the analysis text that tells you about the enemy's hidden actions is sometimes just plain wrong.

Also if you have all your abilities upgraded and get a new one, you can't discard it and have to throw away one of your current ones ones.

I ended up taking more text on complaining, but that's just because I had more specific things to say. Overall, I very much liked this game.

Will you consider adding a downloadable build for linux?

Wow, so atmospheric!

I noticed that after some time the skybox changes, and the music changes as well, and you can hear a siren in the background. I wonder if it means anything. Anyway, it added to the atmosphere of mystery.

COBB can FEEL?

COBB can GO FUCK RIGHT OFF

This is a really good game, but I find the title misleading. This is not an incremental at all, it's text-based adventure with survival elements. A good text-based adventure, yes, but not an incremental.

It'd be really nice to see what else you could have in mind for this story, I really liked it!

It's also funny hearing someone say they struggle with code but feel comfortable with drawing, as it's the exact opposite for me.

Amazing little game. The environment and vibes are incredible for how little it took and the gameplay is surprisingly fun too.

Where is the credits song from? It was probably listed somewhere in the credits, but I didn't catch it.

Oh. I never crafted the backpack, because from its description I thought "well, I haven't ran out of space for anything so far, I'll make it when I'll need it", and then forgot about it. Maybe it could say that it actually unlocks the ability to use new items? I assumed it meant resource capacity, or something I would find eventually and know when.

And if winterheart decreases your mining power, shouldn't that also be said in its description? Or did I just miss that too.

Anyway, thanks for the quick reply and for making this cool game!

(1 edit)

I've hit a roadblock. About when I reached the magma zone, the game's progression ground to a halt. I maxed the dojo, unlocked all tools and accessories, collected every artifact, but still can't progress further, and I don't know what else I can improve. Resources are useless to me now, except some specific gems that are demanded for the last minor upgrades and accessories.

From other comments and screenshots, and info on the page I gather there are supposed to be some consumable items. Hell, one of the accessories says it boosts consumable items, but I haven't seen any so far.

Also: winterheart is broken; it makes the status symbol dissapear, but stamina drain stays the same with or without it.

I also had lag on the html version, but it didn't lag on desktop for me

(1 edit)

In case you haven't already, I encourage you to play Outer Wilds, I think you'd like it. It has all the things you mentioned in your comment, but cranked up to eleven, and is widely considered a staple in the "knowledgevania" genre, as you called it.

After ~1.5 hours of playing, having solved (I think) most of the dungeon, I accidentally pressed the close window button, which closed the game immediately and I lost all progress.
...which could only happen because there is no fullscreen mode...
...which only hurt so much because there is no save functionality...
I don't think I have the fortitude to start all over again. Which is a shame because the game is amazing in many aspects

The ending at certain moments especially reminded me of Rain World's ending. But it also has it's own unique feeling.

best shitpost ever. Though it's sad to see that necrozorgol has gone woke and made the zombie hunter a man

Are there any other dinosaur media references?

(1 edit)

When I press space to jump, about 40% of the time the character doesn't jump, I don't know when or why

"[...] I apologize to any physicists who play this"

oh boy this is going to be something...

Haha! When I first played Nightclub Showdown I thought to myself "huh, this has neat mechanics, it'd be nice if  someone fleshed it out".

Later I have actually started (and still am) working on my own game that was very inspired by this. I thought that some game jam game burried on itch.io was too niche for someone else to take as inspiration, and that I was at least somewhat original. WELL, I've been proven wrong!

Congratulations on this, it is funny to be surprised by someone having basically the exact same idea. Although my concept for the game was somewhat different.

I tried downloading the game but Windows tagged it as a virus ("Virus detected" to quote exactly) and blocked the file. Do you have an idea as to why that is showing up? Or how to override that for that matter as I don't see such an option.

90% of the story was amazing - interesting natural and  nuanced characters and a deep message about how to help a victim of abuse, approaching that subject from different angles and with mature conclusions.

Then came the worst plot twist I have ever encountered in all of fiction, which ruined and threw away everything the game had going for it. It was so jarring, my jaw droped in confusion and I couldn't believe how the same person who wrote such an amazing story could write such a horrible ending to it.

I tried to play this, but I can't. I can't get the elements to work how I expect them to, and there is nowhere for me to check how they are supposed to work.