It'd be really nice to see what else you could have in mind for this story, I really liked it!
It's also funny hearing someone say they struggle with code but feel comfortable with drawing, as it's the exact opposite for me.
Oh. I never crafted the backpack, because from its description I thought "well, I haven't ran out of space for anything so far, I'll make it when I'll need it", and then forgot about it. Maybe it could say that it actually unlocks the ability to use new items? I assumed it meant resource capacity, or something I would find eventually and know when.
And if winterheart decreases your mining power, shouldn't that also be said in its description? Or did I just miss that too.
Anyway, thanks for the quick reply and for making this cool game!
I've hit a roadblock. About when I reached the magma zone, the game's progression ground to a halt. I maxed the dojo, unlocked all tools and accessories, collected every artifact, but still can't progress further, and I don't know what else I can improve. Resources are useless to me now, except some specific gems that are demanded for the last minor upgrades and accessories.
From other comments and screenshots, and info on the page I gather there are supposed to be some consumable items. Hell, one of the accessories says it boosts consumable items, but I haven't seen any so far.
Also: winterheart is broken; it makes the status symbol dissapear, but stamina drain stays the same with or without it.
After ~1.5 hours of playing, having solved (I think) most of the dungeon, I accidentally pressed the close window button, which closed the game immediately and I lost all progress.
...which could only happen because there is no fullscreen mode...
...which only hurt so much because there is no save functionality...
I don't think I have the fortitude to start all over again. Which is a shame because the game is amazing in many aspects
Haha! When I first played Nightclub Showdown I thought to myself "huh, this has neat mechanics, it'd be nice if someone fleshed it out".
Later I have actually started (and still am) working on my own game that was very inspired by this. I thought that some game jam game burried on itch.io was too niche for someone else to take as inspiration, and that I was at least somewhat original. WELL, I've been proven wrong!
Congratulations on this, it is funny to be surprised by someone having basically the exact same idea. Although my concept for the game was somewhat different.
90% of the story was amazing - interesting natural and nuanced characters and a deep message about how to help a victim of abuse, approaching that subject from different angles and with mature conclusions.
Then came the worst plot twist I have ever encountered in all of fiction, which ruined and threw away everything the game had going for it. It was so jarring, my jaw droped in confusion and I couldn't believe how the same person who wrote such an amazing story could write such a horrible ending to it.