Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

JuiceLizard

19
Posts
1
Topics
27
Followers
15
Following
A member registered Mar 13, 2022 · View creator page →

Creator of

Recent community posts

Hello, is it normal that you are not block when you scroll up at the begining of a book? It just shows a blank screen and you have to scroll down for a moment to see the text again.

In my first attemp, I converted a pdf file to a txt file. Now I converted the pdf to epub, and then, the epub to txt. It looks better. The Roboto Slab is my favorite.  I don't like Monocraft. And Roobert seems to miss the special characters.

It could help me to put my french book on the Playdate. But I will have to improve my txt file because now it looks not perfect. (The new candle looks good!)

Thank you ! I own all the Nintendo handheld consoles, but I never heard about Flipnote Studio.

Thank you !

The Genesis version is 75% finished. I hope it will be released asap but I can't promise anything.

À mon avis le saut devrait être un peu plus grand, et on devrait appuyer moins souvent. J'ai déjà joué à plusieurs clones de "Flappy Bird", et ça semblait mieux marcher. Sans forcément rendre le jeu trop facile.

Le jeu est beau mais la physique du saut pourrait être mieux calibrée.

Thanks for reporting this bug. What are the computer and browser you use? Because it works with my MacBookPro ans Firefox.

Did you use the online emulator on the creation page in the Gamebuino website or the other here: http://games.aoneill.com/wasm-proto/ ? At the Lucifer dialogue, you just have to press A button (J on the keyboard) like in the other dialogues. I will try to ask someboby for a Windows version but I can't promise. And the game is open source, so anybody could try to make a Windows version if he knows how to do it.

I just tried the web version and I went through the last cutscene and loop the game as intended. Are you stuck where you must keep pressing A: [J] and press the directions as shown in the screen? After that the game loops with a funny feature. But keep in mind that the online emulator is a bad version compare to the game on the real Gamebuino Meta. I don't know how to make a windows version, but you are right, it would be good (and I have a Mac). The game on the real device runs faster and with sound.

Hello, here is the level almost done. You're close to the end!

Yes, it is beatable. Do you need help?

I love this game, so I made a demake for the Gamebuino Meta. I would like to know if VanRipper likes it, and if he is ok for allowing people to port my fangame to some old devices (Megadrive, Game Gear,…). It is "Demon Girls", recently added on itch.io: https://juicelizard.itch.io/demon-girls and playable on the Gamebuino website: https://gamebuino.com/fr/creations/demon-girls

Demon Girls, my last open source game for the Gamebuino Meta, is now available on itch.io.

https://juicelizard.itch.io/demon-girls

The Gamebuino Meta is a french device for people who want to learn to code and share free games. VanRipper, the original creator of Helltaker, did not work on this fangame. The first nine levels in Hell are similar to the original game. But the level ten is different, there are new levels in Heaven with a classic Sokoban gameplay, and there are two hidden songs written by me to discover. All sprites are made with Piskel. The code is entirely made in C with the IDE Arduino. I am not a professional developper. I try to make a living by selling paintings and giving traditionnal art lessons.


(1 edit)

Hello! Thank you for trying to play my game. When you download it, itch.io shows you a new page with the instruction: "Put the folder named "binaries" to the micro SD card of your Gamebuino Meta, and rename it "DemonGirls". If you don't own that device, you can play the game online here: https://gamebuino.com/fr/creations/demon-girls If you know how to code, you can use the ino files with the IDE Arduino to see how the game is coded, and maybe change it to make your own version…"