The game crashes when I'm near the village. Here's the log.txt:
Available Devices:
{X=0,Y=0,Width=1920,Height=1080}
Creating the window on the Primary Device at 1920x1080
Running α 0.20 as x64
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 60 Stepping 3, GenuineIntel
Graphics Card = GeForce GTX 970/PCIe/SSE2 | 4.6.0 NVIDIA 388.13
Settings: Autosave=True
LOD=True
ChunkLoaderRadius=32
InvertMouse=False
MouseSensibility=1
SSAO=True
HideObjectives=True
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0.5
FXAA=True
SFXVolume=0.5
ShadowQuality=3
VSync=False
Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.60 NVIDIA
Max color samples = 32 Max depth samples = 32
4.6.0 NVIDIA 388.13
False | Generated Merchant at (47772, 0, 48012) with seed 747392235
System.NullReferenceException: Object reference not set to an instance of an object.
at Hedra.Engine.QuestSystem.Graveyard.Update()
at Hedra.Engine.Management.UpdateManager.Update()
at Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at Hedra.Program.Main(String[] args)