The game is much improved! I hope you were able to retain the vibe you were going for but the gameplay experience read better from the player side. I didn’t see the grammar issue and I think I understand the logic of the game. Good improvements!
Jubell
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Happy Halloween!
This was such a good installment. There’s a lot of story here that kept me wondering. Like why the parents bought a house in such a unique locale. With the artwork in the house it would seem, on the surface, that such a couple would want to live elsewhere. Then again if they REALLY like exotic art…hm. I also wondered if something might be up with that neighborhood itself (Tina’s squirrel story…I believe it! Haha).
The puzzles were simple and direct, and you gave enough details to add texture to the world of “The Nanny” without info dumps. I enjoyed the art quite a bit and I liked the little nods to things from the 80s but truly enjoyed how you put your individual spin on them instead of parodying them.
I hope the game is a great success!
I’m so glad that you added commentary to this one and the second one. I think sketchbooks are enriched by commentary. Also, the Twine game about exploring an abandoned train station sounded very cool to me! Maybe it would have been hard or confusing to pull off but things like that so nostalgic, mysteries, and rife with ways for the interesting to take place. Anywho, keep going and never stop!
As a fellow erotic Twine game maker, I salute you! I think you have a good foundation but there are consistent grammatical tense issues where present tense and past tense need to be standardized. I actually think your team shines more in the characterizations department while you should get an editor/proofreader (or maybe more than one) to comb over what you have thus far and do some redlining. I think that would strengthen the game quite a bit.
I think I scared my neighbor playing this, lol.
It’s a good idea. A bit like space invaders with a horror theme. However there are some grammar issues with the introduction and the controls aspect of the gameplay feels odd even though I think the concept and art are perfectly fine. I think for something made in 3 days you should be proud though.
This game is a great take on the roguelike cardgame genre. I liked the atomsphere, the art (having the larger sprites come out in grey monotone felt stylish), and the music fit as well.
I wasn’t quite able to read the text of each card properly the first go around but once you gain them it becomes clear.