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jsaur

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A member registered Mar 01, 2022 · View creator page →

Creator of

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The only game I've played this jam that had me LOLing my whole playthrough! I can't wait to try out the patched version when it launches!

Very fun, great job!! I loved figuring out how to play the game by just jumping in, "romancing" everything, then figuring out there were specific goals and adjusting my playstyle. The graphics and audio meshed really well with the gameplay too!

I love the art style! My best scores were 90 / 70 / 110. I think if this game had more levels it could be cool to introduce having multiple boxes at once to drop off at different places to add some more routing strategy. It would also be really cute to see CR4-B13 with a whole stack of boxes on its head. Also, the green arrow was really helpful and I appreciate its inclusion!

Fun game! I like how the buttons would un-press after a bit, it made me have to think a bit harder about each bomb.

Fun game! I think it would be cool if holding the attack button down made it so that you don't turn when moving, that way it would be easier to aim. Also, I couldn't hear your sound effects, so I just opened them from the links you provided to give an accurate rating.

I think using 2D spatial audio could make the sound effects even more satisfying. I could also see this being a more full game one day, maybe with numbers popping up that you have to destroy in a certain amount of time. Actually, this might lend itself well to being some sort of idle clicker with upgrades.

I enjoyed this a lot more than I should have LOL. It's like a Godot-themed baby sensory video.

I love this concept, very very unique! This might be the most creative project I've seen so far in this jam! The only thing holding it back is that it's a little unintuitive, and the timers get desynced after a while which makes the puzzles feel a bit off. I think it might be easier to understand if the numbers that moved around in the matrix only showed the maximum cooldown of that cell, then the timer was displayed as a bar beneath it? I think that would more clearly show that you're moving around both the maximum cooldown of each cell and its current amount, and it would let you see both at the same time which would make strategizing more intuitive. But still a really really great project, I also loved the visuals and audio that went along with it!

I believe in you! (It's definitely possible, at least on the first level)

That makes me so happy to hear, thank you!!

I could totally see myself going a whole week doing nothing but playing a more polished version of this game, well done!

Amazing PB, and I'm glad you had fun! One of my friends cleared 64x so it's definitely possible!

Great job creating tension, I would love to see a version of this with a wider range of characters some day!

Thank you so much for the feedback and I'm glad you enjoyed it! I'll make sure to experiment with a jump buffer next time I take another swing at this game, I definitely think that'll give better gamefeel. And I've heard 64x is possible! Just haven't done it myself yet though lol

So cute!!!

I loved this game's visual identity! Would give it 6 stars for creativity if I could, I don't think I've ever played a game that felt like this! My best time was 47.18. I also loved all the characters that didn't make it, and that they were still included in the start/end screens.

This game was so fun! Games with lots of weapons tend to have the issue of, "why should I pick weapons other than the one I like", and this game has a really inventive way of dealing with that! One thing I would change is to make the enemy bullets slower and more predictable. I like how Enter the Gungeon does it, since every time I get hit by a bullet it feels like it was "my fault" and that I could have avoided it if I played better, whereas here it feels like I sometimes have to tank bullets to progress. Other than that I have no critique, just a really great experience! And getting perfect throws was so satisfying.

I LOVED THIS!!! Any plans on making this a full game? I would be first in line to get it, I had so much fun with this!

Glad you enjoyed it! One of my friends told me she cleared level 1 on 64x speed, but I haven't been able to push 32x LOL

LOL thanks for the comment! I wanted to have some enemies to fight off as well (my concept was to rotoscope myself doing weird motions on all-fours for the monsters), but I didn't have enough time... I'm just glad I got to have anything for the attack at all, the boxes were an addition the night before the deadline!

Fun game! I loved the humor in the dialogue and the card descriptions. Dolphin? and Found Giraffe were my favorites.

This is a really really good game! I love how you interface with just the keyboard, I love the office aesthetic and the sound effects that add to that aesthetic, I love how smooth the UI is. The difficulty progression is really well done too, the timer getting added in once you're used to the mechanics was cool, the little extra challenges were really cool. I just have an AWFUL memory so it was really hard LOL. I think I got to around 70 or something? I already forgot whoops!

Fun game! I like the external rule book and the voice lines! The last level took me longer than I would like to admit.

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I found it very challenging. I got through the first level but couldn't get through the others.

This game mostly made me feel out of control, but the brief moments where I felt in control made me feel accomplished.

My favorite part was how difficult it managed to be while having a simple control scheme. It made success feel obtainable, even though I was struggling. My least favorite part was how fast it was. When I was in control going fast felt very cool, but as soon as I started swerving the speed made me feel like giving up. I wanted to be able to slow myself down around turns or when I got too fast. I think having some sort of mechanic that slows the bike down when the player is swerving back and forth a lot, while speeding the bike up at the same rate it is now if the player is making more controlled movement. This might help the speed feel fun when the player is successful but not so punishing when I'm spinning out of control.

I played this on my desktop, but I feel like I would like playing it on mobile devices the best.

Overall I enjoyed playing this game, thank you for sharing it!