I love this concept, very very unique! This might be the most creative project I've seen so far in this jam! The only thing holding it back is that it's a little unintuitive, and the timers get desynced after a while which makes the puzzles feel a bit off. I think it might be easier to understand if the numbers that moved around in the matrix only showed the maximum cooldown of that cell, then the timer was displayed as a bar beneath it? I think that would more clearly show that you're moving around both the maximum cooldown of each cell and its current amount, and it would let you see both at the same time which would make strategizing more intuitive. But still a really really great project, I also loved the visuals and audio that went along with it!