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Jeremiah

12
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A member registered Nov 26, 2018 · View creator page →

Creator of

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The controls should be a bit more responsive (more drag on the horizontal movement). They are a bit "floaty" now.


As can be seen in the screenshot, the physics are a bit unforgiving. Why did I fail? I'm not touching the water...

Also the collider for the spikes is a bit unforgiving. Consider making them smaller than the actual visual model.

Despite the instructions the title screen, it's not clear how to actually build things in the game... 
If I hold down RMB, I can place logs, but as soon as I release RMB, they fall... So how am I supposed to "nail them down" when they just fall to the ground?

It's also not clear how you're supposed to link logs together...

You also display "Player Controls": WASD, Space, but you don't really say what these buttons actually do...

(1 edit)

There are 2 exe files in your zip file:

  • lilgame.exe
  • The Knight of Log.exe

Please make sure you only have 1 exe in the root folder of your zip file (do not use subfolders in your game's zip file).

Also, mark the game as "Windows" in itch.io, otherwise Itch doesn't know how to launch your game.

Best programmer art award goes to...

Indicators on the side of the screen when an enemy is coming would be a nice addition.

(1 edit)

Awesome game! A few things I would add:

After each goal, reset the state of the game, pause the timer, and show the countdown to 3 (like in the beginning). 

This should avoid the AI from scoring multiple times when the ball bounces off the player and going back into the goal!

Also.. if you could implement (xbox) controls, that would be great!

Nice work so far! But I have a few points (that you probably already know)

Add a screenshot of your game to this itch.io page!

The debug information is still being shown on screen. If you want this, put it on a toggle (like F1 or something), but hide it by default.

It would be nice if the player health (and enemy health) was more obvious.

Maybe wait a bit before going to the main menu when the player dies. It's a bit jarring to be teleported to the main menu right away.

The movement speed feels a bit slow for this kind of game. Consider speeding up the player (and increase the boost speed too).

Environments and character look great. Traversing the rocks in the beginning is not great. I couldn't get past the first set of rocks before giving up. Maybe a walkthrough video would be nice?

Reproducible 2/2 times.

The only way to get the character to move to the left is by holding both analog sticks to the left.

As soon as I turned on my (Bluetooth) XBox controller, the player started walking to the right without me touching any keys. 

Is this intended behaviour?

Turning off the controller didn't stop the player from constantly walking to the right.

The only way to stop the character from walking to the right is to hold the 'a' (left) key, but this causes the character to stop moving instead of moving to the left as expected.

(1 edit)

Can you please provide a list of known issues?

And workarounds for those issues?

The game does not start. Here is the debug output log:

Initializing Lux Engine
Initializing Subsystems
Failed to initialize Memory system
[ERROR]: Couldn't create the Adapter Output.
Failed to initialize Graphics system
Failed to initialize subsystems

I'm running on Windows 10  1803 (Build 17134.407)

CPU

Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz

Base speed: 2.81 GHz
Sockets: 1
Cores: 2
Logical processors: 4

GPU 1

NVIDIA GeForce GTX 965M

Driver version: 23.21.13.9140
Driver date: 04/04/2018
DirectX version: 12 (FL 12.1)

I hope this helps.