Thank you for playing! We thought about a speed up feature a bit too late in the development, so it'll be released right after voting is over. Really appreciate the feedback!
JPMaud
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Thank you for playing! Unreal Engine is the engine Frits & I are most comfortable with using because of our study. We had to use an older version of the engine from a couple of years ago that still supports web builds haha. It's always interesting to try and figure out ways to make 2D look good in a 3D engine without performance issues.
We really appreciate your feedback. We'd love to look into some extra balancing and polish for after the voting, so this is great!
Thank you so much, it makes me really happy you say that! I've been practicing pixel art in my spare time to become faster and more coherent with it in general. These game jams are a big help and show more progress every single time. These are some sources I used:
Creating a top-down tileset: https://www.sandromaglione.com/articles/how-to-create-a-pixel-art-tileset-comple...
Creating a color palette: https://www.youtube.com/watch?v=uUdMb8Bb2II
I used Aseprite for all of the art, which is honestly a wonderful investment if you want to do more pixel art. There are of course still a lot of things I'd love to improve, such as how I'm still using both 16x16 and 32x32 together, and we scale the assets in the engine afterwards on top of that as well.
I'm super impressed by the art in this game! Honestly one of the prettiest games I've played so far. The frogs in the sewers are legendary. One small thing I struggled with a little was the difference between playground and background assets. Sometimes they blend together in visual style/color/shapes etc which makes me unsure if I can jump on something or not, which is even more important in platformers to make a clear distinction. A similar case are the ice spikes which were clearly sharp, but still felt like they were part of set-dressing and not actually being hazardous. These are just nitpicking pieces of feedback. The game overall was super epic!
The concept is fun. I really like the glob glob glob and seeing numbers go up and becoming stronger. The balancing is a bit off for me, since I was able to keep eating enough pollen and just move immediately to the ancient flowers without any struggle. I barely noticed the enemies in the levels because of this. Though for a game jam it's better for things to be a little too easy than it being so difficult that it feels unfair. I had a lot of fun, thank you!
The concept is simple but super effective! The plant growing and evolving looks hella sexy and feels great to fight enemies with. I am a little sad that some sprites and quality of life features have been made before the jam, which is the only reason why I can't give it the full 5 stars by my own rating standards. Music & audio are banger as always. Overall, Super Sexy out of 10
Thank you for playing the game and for the great feedback!
At wave 10 the camubugs spawn which can only be killed by stray AOE damage or the flower tower that can see camouflage. The game is an endless game and the waves get stronger at lvl 25 and 50, though it has not been balanced for more than 15 minutes of gameplay since we didn't expect players to stick around for longer haha. Thank you for hanging around for more than 10 runs <3
Adding bosses every couple of waves is definitely something we'd love to do, so maybe if we have time we will after the jam!
Very simple but it works. It's missing a few quality of life features for me. I'd love to change the trees I've previously placed into more expensive ones, and there are a few trees that are clearly way stronger than other trees (I just went full pine tree once I saw the attack speed). Overall, well done!
The art looks great. I had to play through the game twice before I understood how to play it properly without dying. It ended up being quite enjoyable and I managed to craft wings and thrusters for the space ship. At the end I didn't know if I completed the game or not since I couldn't craft more space ship parts but I also didn't receive any confirmation that I was done. Very fun game though!
The game looks super cute. I'm a little confused about the gameplay. I get the idea, it just doesn't work really well at the moment and I can't get past the first level. I also struggled to find the key to start the game since the page mentioned controls are WASD + spacebar, only to find out that I have to click the fox with my mouse. With a little bit of fixing, I'd love to try the game again after the ratings are over!
I really like the concept of the more you get in touch with something, the more you evolve to be able to deal with it. It fits the theme really well and is very interesting from a gameplay point of view!
Something that makes it feel a bit clunky is that I have to die a couple of times to it in order to evolve, which feels a bit redundant the way it's currently done.
The art overall is very coherent and the small sprite change when moving left-right really adds to the feel!








