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Marco Innocenti

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A member registered Feb 03, 2018 · View creator page →

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Do you want to be among the pioneer testers of this adventure? Write me at minnocenti@kidstudio.it  or reply below and we'll get organised.

Thank you!

Welcome to these forums.

Feel free to ask, demand, scream and rant! All is fine, until you harass people or do anything worthy of a ban (the rules are the same of everywhere, so behave!). 

Anything spoilery (in the future, I guess!) should be stated at the beginning of the post and in the title. 

Anything aimed at an adult target should be stated as well. We don't condemn any kind of speech, as long it is not offensive. Anything not suitable for a broad audience will be welcome until it breaks the common rules of respect and good will.

Who decides what's offensive or unworthy? Well, basically me. So if you find anything you don't like , be sure to DM me at minnocenti@kidstudio.it.

Is it not?

Play all the games, rate all the games but, especially... HAVE FUN!

I love you people.

You can go horror quite easily with such a premise. Like: you get back home after a "nice" day of work and you find that your family, the kids, other half etc, they do act creepy or (worse still) slightly different from how you are used too. Strange look in their eyes, strange way of speaking, they sit in different positions at the dining table than usual and so on. We could go straightforward (body-snatchers, anyone?) or imagine an unreliable narrator (i.e.: you are the one that has changed instead of the family). Very much Twilight Zonesque, imho.

I rated this game very high (5*), because of the atmosphere, brilliant dialogues, classic whodunit (with the all-people-in-a-room ending) and social commentary. But I forgot about the graphics, which are simply superb. This is a commercial game, period. Great, great work.

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Superb writing and narration, original script (this could work on a theater play, I guess). As I'm not a re-player, I will eventually never find the good ending. But this doesn't mean the rest of the world won't like it (evidence on the countrary, I might say). Another step into character-driven IF and a new technical solution.

A single nitpick for eventual further releases: It doesn't look like having more than one feeling switched on does something (like being sad AND angry), so maybe the choices should be mutually exclusive.