Thank you so much for spending time to reply! This answer is really helpful. We used this shader to set the tone and atmosphere in our horror game, here's the link if you'd like to check it out: DEORUM
Joyhop
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Descend into the forsaken dungeon and fight the horrors in the dark. Gather occult materials, craft nightmarish coins, and settle your debt to the cosmic powers. Obey the Divine Festival.
Hi everyone!
If you're into dark fantasy/horror dungeon crawlers, we just dropped a demo of DEORUM on Itch.io! It should take you around 2 hours to complete!
We're making this project in a team of 2 and it started as a small prototype for a horror game jam. This is the result of 5 months of work :)

Link to the game: https://joyhop.itch.io/deorum
If you find it interesting, we're excited to hear your feedback!
Hi!
Thank you for this amazing shader!
We want to use the updated version in our project, but simulate the look of the previous one, where we've set scanlines_strenght to 0. We had all the bloom and distortions, but no scanlines. There isn't the exact same option now and we seemingly cannot replicate that look. Is it possible with the new logic inside the shader?
Thanks!
Hey, thank you for your feedback and ideas! Such information is really valuable and we appreciate it a lot, especially your note about the problem in the later waves (we were not aware of this complication) :) Also, your idea of giving the player an additional defence or balancing mechanic is great, we'll think about how to fit it into the game. Cheers! :)

Hello there!
DIEmension project was made in less than 48 hours for GMTK Jam 2018. It is a twin-stick shooter in which you can't shoot on your own. You have to move quickly, absorb hostile bullets, and release them back at your enemies. You can test your reflex and accuracy in the arena that will challenge you with 10 waves of varied enemies!
https://slingerus.itch.io/diemension
Thanks for playing and rating! C:


