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Jotsu02

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A member registered Sep 08, 2022

Recent community posts

Maybe it's because I'm not a native language speaker, but this has never been a problem for me to understand ttrpgs rules until now. I don't really understand how one should manage the "traits" part in the character creation and how many traits I am supposed to have at the start (i only know that the starting limit is 3, but i don't understand if that's also the starting ammount of traits that i begin with). Also, have I the first skill in my starting trait up from the beginning or I have to buy them later and at the start I just have that trait?

I'm sorry for my bad english

(4 edits)

Man, I hope you will continue updating this because it looks like a game that ticks most of (if not all) the things I am looking in a game. Unfortunately I didn't already had the chance to play it, but (maybe I'm wrong) the resistance/damage system seems very deadly and i don't think the "pulp resistance" optional rule is as good as the main one, I feel like characters have too few points to do things in this way. I tried to do some hacking but I just felt like I was ruining something of your amazing work in ways that were clumsy or simply not good enough. Besides that, there is an error in the text when you talk about party upgrades, because the level it says that you should take them are different from the ones on the table the page before. I'm really looking forward to multiclass rules and ways to obtain new edges!

P.S: I'm sorry for my bad english, it's not my main language