Man, I hope you will continue updating this because it looks like a game that ticks most of (if not all) the things I am looking in a game. Unfortunately I didn't already had the chance to play it, but (maybe I'm wrong) the resistance/damage system seems very deadly and i don't think the "pulp resistance" optional rule is as good as the main one, I feel like characters have too few points to do things in this way. I tried to do some hacking but I just felt like I was ruining something of your amazing work in ways that were clumsy or simply not good enough. Besides that, there is an error in the text when you talk about party upgrades, because the level it says that you should take them are different from the ones on the table the page before. I'm really looking forward to multiclass rules and ways to obtain new edges!
P.S: I'm sorry for my bad english, it's not my main language
Viewing post in Version 0.7.1 Update comments
Thank you very much for your feedback, Jotsu02!
I haven’t had a lot of time to work on the game (or playtest it) but I’m still making updates. Your comment helped inspire me to do even more! I am planning to do some major work and commit the latest additions and changes into a new version (0.8) which will be pretty close to the final shape of the core rules. I’m hoping to have it done before the beginning of summer.
I’m also aware of the significant errors and inconsistencies (like the one you mentioned) and I am working on polishing those too.