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_Agoras_

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A member registered Jun 02, 2019 · View creator page →

Creator of

Recent community posts

Great Job! Wished there were more levels, which is a good sign.

Great ramp up with the tutorials. Great two player mechanic. Good Job.

Yeah the early level bit could have been designed a bit better to force the user to learn the double jump, it is the most common frustration people have had. I do highly suggest it with two. Did some of the play testing with my kid nephew and it was a blast.


Thanks for giving it a go!

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Yeah , I wanted to spend more time tuning the controls but got hit with a couple painful physics bugs, that luckily, I got resolved but ran out of time.  Thanks for giving it a go, and the feedback.

Oh cool, I did pretty much get that after playing a bit!

The mechanic feels pretty good. I was a bit confused about what was going on most of the time, ie the objective. Music was nice.

I totally agree. Pushing our limits is a large part of why I do these things!

building mobile can be a pain especially if you haven't tried it before. Nice mechanic that's transferrable between PC and mobile though.

It sucks when we can not make all that we want to in the time limit of a jam. Totally understandable. I think it's a really cool concept finished or not.

this is so great. I love the oncoming road treatment, looks great

I really like this concept. I found the text drawing over the play area was a bit intrusive, and it could use some keyboard input for  "new tile" and "rotate" just for comfort of play. I could really see myself playing this for too many hours.

Nice game.  I would suggest in the future for game jams to focus more on the game mechanic and less on menus etc first. That said what is there for the game mechanic feels nice. It would be cool to have streaks or power ups in the game play. Good Job.

Cool concept, it could work pretty well on a phone possibly. 

Great Game, if you continue to refine it, I would suggest working on the AI for the drones so some of them prioritize the base node to make a more aggressive loss condition. I found if I just set up 2-3 power nodes and clustered all the towers around it they all go to it and die pretty quick. I like the concept though, reminded me of my days playing Starcraft and laying out pylons! Good work

Great simple concept, and excellent execution. I initially thought the smaller circles/arms would move with the bigger ones, but this with the length of the timer is paced really well. Take more concentration that I thought at first. Well done.

Tanks for giving it a go. It is far less frustrating with a second.

Thanks for playing. I've found it takes about 10-20 minutes to beat with two people on average. Could stand to have an easier stretch at the beginning.

That's better than I could do,  It really is meant for 2 player but it is fun to try. Thanks for playing.

Thanks!

I totally understand, if only we could implement everything we wanted!

The jump from draw a square had me laughing. Nicely done. Weirdly satisfying. 

Nice concept. Looks great as well

This game looks amazing, nice work. The concept is pretty great as well

This is really neat. Nice job. More power ups would be great, and yeah props on the AI work.

This was so great. The humor kept me playing way longer than I thought I would. I kind of sucks you in more and more as you play. Very well done on every level.

Oh man, Great concept!