Great Job! Wished there were more levels, which is a good sign.
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Yeah the early level bit could have been designed a bit better to force the user to learn the double jump, it is the most common frustration people have had. I do highly suggest it with two. Did some of the play testing with my kid nephew and it was a blast.
Thanks for giving it a go!
Yeah , I wanted to spend more time tuning the controls but got hit with a couple painful physics bugs, that luckily, I got resolved but ran out of time. Thanks for giving it a go, and the feedback.
I really like this concept. I found the text drawing over the play area was a bit intrusive, and it could use some keyboard input for "new tile" and "rotate" just for comfort of play. I could really see myself playing this for too many hours.
Nice game. I would suggest in the future for game jams to focus more on the game mechanic and less on menus etc first. That said what is there for the game mechanic feels nice. It would be cool to have streaks or power ups in the game play. Good Job.
Great Game, if you continue to refine it, I would suggest working on the AI for the drones so some of them prioritize the base node to make a more aggressive loss condition. I found if I just set up 2-3 power nodes and clustered all the towers around it they all go to it and die pretty quick. I like the concept though, reminded me of my days playing Starcraft and laying out pylons! Good work
Great simple concept, and excellent execution. I initially thought the smaller circles/arms would move with the bigger ones, but this with the length of the timer is paced really well. Take more concentration that I thought at first. Well done.