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Josh Wheeler

77
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3
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A member registered Aug 20, 2023 · View creator page →

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These visuals are top tier! Super impressive, especially given the time frame. The movement was also really well-made. Super cool stuff!

This is an incredible concept for a story, and it's executed really well, given the short runtime & jam timeframe! It's a 5/5 for both the theme and the enjoyment. Awesome game!

I'm a fan of the idea of how you blended information warfare with more basic "Click to attack" realtime action. The structure of the quick respawning and the basic item shop also makes it pretty fun as a chill game to play with friends. Well done!

I'm a fan of the idea of how you blended information warfare with more basic "Click to attack" realtime action. The structure of the quick respawning and the basic item shop also makes it pretty fun as a chill game to play with friends. Well done!

Big fan of the character art! The tether mechanic was also well-implemented and as consistent as can be expected. Cool stuff!

OH, Sea Horse!! The pun went over my head the first time. Brilliant. 

Neat, simple, and intuitive. The game gets a lot out of a little. Cool stuff!

Awesome stuff, anything story-based is always a challenge on a game jam's time frame. Very refreshing and cool to see!

There's a lot of really cool polish in this game. I love the way the path building is handled, and the people travelling along the paths was a really nice touch. I appreciate that the game grew a little more complex as it went on; I like how it waited a few turns to introduce things like the enemy castles and the enemy. I do wish there were a lot more that were actually explained at the beginning of the game; I had no clue what I was doing a lot of the time. Great stuff overall, it was fun!

The animations and the atmosphere were pretty cool! The premise was unique, and I enjoyed how it was presented once I understood it.

Phenomenal! The amount of unique characters and dialogue for those characters is incredible, especially given the timeframe. Some of the art for those characters was just so interesting, it gave them so much personality. It was especially cool to see that the reviews actually did update to what the character wanted; I was blown away when I saw "I'm not a water horse", because that feedback is so specific! It must have taken a lot to make that much character content, and to keep it so consistently creative. Well done!

The variations on the sheep were very cute, and all the visuals had a lot of polish, I appreciated the detail that the UFO crop circles stayed there after using them, and the old TV effect through the whole thing added a lot of character. Cool stuff!

The art in this game is very cute, and the gameplay is just unique and cartoonish enough to compliment it. I'd love to also have seen more diversity introduced as I played the game. Well done!

I love seeing games that play with color in these jams; You've given the game a tone and character. It makes the designs of the characters cooler, too, when they're silhouetted like that. Some more visual and audio feedback would go nicely with it. Well done!

The amount of visual polish on this game is great! Everything was animated and clear. Great work! 

It's awesome that you managed to get a system for upgrades actually appearing on the player up and running so quickly. The one big area of improvement in the game is the feedback; Having VFX and sound effects would make it much more clear what's going on, and make the game more fun to interact with.

Cute concept, it's great that you managed to put together that many environments that were introduced in the short timeframe of the jam. 

This game is beautifully visually cohesive! Everything about the art and the gameplay works really well together to deliver a specific feeling. Awesome work!

Cool concept! I liked the power curve being dynamic and forming around my playstyle, it gave the game some character and variety over the original Cookie Clicker. 

The VFX and artistic direction of the game are beautiful! The neo-tech kind of feeling is very consistent, aesthetically pleasing, and all-around well executed. Great job on the visuals!

The animations here are incredibly polished and fun! The music had some really great technique behind it, too. The game just has an all-around great aesthetic. Great work!

I appreciate the attention to detail that went into the game feel. The camera movement, enemy telegraphs, and general character of the game were all great. Well done!

The game's art style is incredible! It's consistently great from the UI to the bosses to the attacks.

The movement here is really fun! The tip to tap directional keys was a game-changer, and the game was just the perfect speed once I got in the groove of it. Great job!

The art in this game was fantastic! It was readable, lighthearted, dynamic, and it really set a great tone and direction for the rest of the game. I found myself sort of pinballing off of the boss a lot, the momentum-based movement is really great! Very fun, loved it!

This game is really well-rounded and polished all-around. The animations in particular are great! They're consistent, they're clear, they're fun, and there are so many of them! Awesome job!

Great thinking with the screw mechanic! I saw it in the announcement video, but you're the first I've seen to really tie it together with some game mechanics. Burrowing and jumping felt very natural, and the enemies did a great job of emphasizing that mechanic and making it fit. Well done!

The animations and character art were very clean and detailed! It's impressive how much you managed to do in the given time frame! The composer also managed to squeeze a lot out of their guitars, the score felt very cohesive and glued together, but also very dynamic. The game was fun and polished; Well done!

The art and sound are both gorgeous! All in all a very well-rounded game, it was a blast!

This game is just glowing with polish! Nothing feels out of place, all the camera movements and VFX feel tight and responsive, and I really feel immersed! I really appreciate the consistency and confidence in sticking to "You are an NPC in an MMORPG", too. From the Itch page to the intro cutscene, you really set us up great to subvert expectations. Great job!

The game feel here is incredible from start to finish! Everything from the camera to the text to the animations is just oozing responsiveness and energy. Incredible work!

The art is incredible! The cartoony, paper-cutout characters are really cool, I've only seen that style done this well in a few places before. Nicely done!

Having a very dynamic, powerful movement option that makes you look for good ways to use it is awesome! Well done.

I love the idea of customizing what spells you're able to use at a given time! You've made a very unique way to interface with your game, well done!

This game has some charm! Dr. Brick is a real one for how many bullets he took like a champ. Great work!

The art here is incredible! You really know how to make a color palate! 

The art here looks awesome! The flat colors are executed very tastefully and consistently; It can be easy to mess that up, well done!

Wow, the amount of assets produced in such a short time is incredibly impressive! That's no small feat!

This is a really great concept with some awesome movement mechanics! Using the unique movement system to battering ram myself into the opponents was highly rewarding, and very nuanced. Great work!

You found a lot of ways to incorporate the theme! Spin attacks, spinning weapons, spinning hazards... and they're all done really well! Great job!