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Joserf1801

20
Posts
4
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2
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5
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A member registered Oct 09, 2021 · View creator page →

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Me encanto la estica, los colores de sombras e incluso el shader del agua pienso que es muy bonito  siento que se debe pulir la cámara ya que se desestabiliza al realizar saltos y al girar opino que se debe configurar la sensibilidad del mouse por otra parte siento que el movimiento del personaje es algo brusco puesto que quería moverme poquito para tomar un objeto y me aventaba muy lejos tiene algo de truco.  Sin embargo la idea esta bien con respecto a la Jam

¿Se cambio el tiempo de entrega ?

Simple, very well explained and entertaining. Really great work, I loved it.

Can you write any questions here? :D

No problem, it can be solo or team ;D good luck!

Excelente trabajo y de calidad, me han gustado mucho y deseo usarlos en mi próximo proyecto ;D

Thank you for your comment and I understand you perfectly. I'm a bit lazy to download haha but the reason I didn't do it in webgl is because I've seen several 3D projects in that format that unfortunately don't work very well or are very slow. I didn't want to risk it, so I uploaded it like this to enjoy it better. But outside of Jam I will try to see how it looks and I will optimize it because it is a disaster internally haha Thank you very much

Thanks for your comment. I won't lie that I have some experience modeling "Voxel art" as well as creating 3D games in Unity. But in fact this is the first time I make a game in 3 days, I sweat a lot haha and I'm glad you liked it :D

Simple and fun, I liked the artistic section, it is very beautiful. I wish I had a little more gameplay, but it's good, it reminded me of the fish from "Chicken Little" in the final scene haha

Hi, I want to show you my first Jam game. I know it is not perfect but I would like you to play it, give me an opinion and an assessment. : D I know this will help me grow in future Jams. Thank you 

https://itch.io/jam/mini-jam-91-ufo/rate/1239923

Despite being a simple game, it is fun and entertaining. Nice work :D

Thank you very much indeed, I am glad that the game has been to your liking :D . Soon I will upload an improved and more optimized version with many puzzles, correcting bugs and adding more enemies. I plan to keep track of the game and have a more complete version

Thank you very much for your comment, it is my first jam game and I did not know how people would take it, thanks :D.

And I get it, it's an interesting thing that happened when I exported from Unity the inputs got more difficult and I think working with rigid bodies affected it a bit, I promise to improve absolutely everything over time. Thanks ;D

hehe, that's right, it is the intention of the game to find a way to get as close as possible without closing possible paths, you can even use them to move towards other objectives strategically, you don't necessarily have to kill them at the moment; D is the part of the puzzle

Finally, someone who used points for something, really good.

me too, I check it right now 

I also invite you to rate  my game :D

What were the main ideas you had for your games or story before the limitation was published? ...  Were there big changes? :D 

The game is very nice but with a great disadvantage for the player. It is very difficult to avoid something much faster than us despite the existence of Power Ups

Your game is really original, I never thought of using sushi as a limitation, very entertaining.
I also invite you to rate my game :D (There were things to polish and do not expect an end u.u)

I also accept comments in Spanish :D