Thank you!
jorotyn
Creator of
Recent community posts
I appreciate the amazing feedback!
The topic of tutorialisation is something we revisited several times during development. I think each build we finished internally we added additional information to the tooltips and to the hints on screen. But the challenge was to also avoid information overload and showing pages of tutorials that would make someone click away.
I figured the first round is nearly a guaranteed success regardless of the hand you play, so long as you're playing a full hand. So I hoped that would be enough to communicate how the game worked. It's a bit like sitting down to learn a new boardgame - The host spends 15 minutes explaining the rules, but it's never until you play that first turn that everything clicks.
Glad you had fun regardless!
Amazing game. Looks gorgeous, it's clear a ton of work was put into this. Really interesting mechanic of swapping back and forth between the characters. I appreciated the clear in-world tutorial at the beginning. Despite that I found it really difficullt: both the platforming and the puzzles. I think if you allow more movement while mid-air that would help to land the jumps easier haha. Only thing that wasn't quite clear to me was that you needed to press E to activate the sigils at the end - I did the level twice haha. One small problem was I couldn't get either character to fit through the door on the left on the last level, managed to jump over the wall upstairs to get through though. Overall a great, polished game, really well done!
Wow, ambitious! The flower gun is just awesome - Would be better with a full auto mode. Wish there was buttons to progress dialogue, I was daydreaming when I launched the game and missed some of the instructions at the start lol. The levels are aesthetically pleasing, but I found them to be confusing and got stuck multiple times (sometimes for quite a long time). Overall very cool game







