Thank you for playing the game and great to read you got to the end.
And thank you for providing the valuable feedback.
Joopino
Creator of
Recent community posts
What I’ve learned from previous 48hour jams, keep the scope small, really small.
It’s better to deliver something small, than have nothing or something that does not work or is not polished.
If you want to prepare, test your pipeline. Create something, build and deploy to itch.io as draft. Especially if you’re planning on doing a Web export, test that with different lighting options. I.e. Godot provides quite different results between Windows export and Web exports.
Test that part so that does not cause stress.
Thanks a lot for your feedback.
The music is probably not imported as looped. At some point I built in a enable/disable music button as I got a bit nuts from hearing the same all weekend :) and must admit it was neglected.
Thanks for this and I will fix this and upload a new version as soon as Jam judging is complete.




