It happens because your GPU doesn't support Vulkan, and the primary rendering engine for games made with Godot engine is Vulkan nowadays. I can't fix your GPU. I can maybe make it in the next version so it comes with the shortcut premade in the game's folder.
joody14
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Create a shortcut and then add --rendering-driver opengl3 to the target in shortcut's property and launch the game via this shortcut, might fix the issue
https://www.youtube.com/watch?v=McGHMatoG4c here's a tutorial on how to run godot games with opengl3 mode. the person in this video showcases how to run godot itself, but it can be applied to innventure.exe in the same way
The approximate Patreon-release date for this update is end of August. After that it'll take us probably a week or two to test and fix things, and then it can be dropped to itch in a demo format. We'll try to quickly make a way to download the full version (said website/launcher) for people who already paid for Innventure on itch, but it might take some time unfortunately, which sucks. I can't make these files downloadable in here. To get re-indexed on itch I'll have to remove the payment feature entirely.
Hi. I'm not sure I'll move away from itch entirely, but it seems like selling an h-game in here is no longer an option. I'm currently working on wrapping-up the "final" update for Innventure, along with another dev. By the time the update is finished and is supposed to go live we might decide to make Innventure free on itch and just post a free demo in here (entirety of the game gameplay-wise, but without unlockable characters), and make our own website/launcher to handle distribution, updates, and payments for the full version of the game.
Full version will be available on Patreon, and you'll be able to use said website/launcher to verify you've bought the game previously on itch, so no need to pay twice or anything like that. I'm not sure if going to a different store is any different from staying on itch, since everyone are affected by the same issue.
I'm also going to start working on a new game after we finish Innventure, and the new one is going to be free. I learned that it's too much of a hustle to make a paid game nowadays, too many obstacles and dangers to your product without any real reason behind it. Kinda sad but also gives new possibilities.
They're not supposed to do that. Plus Innventure doesn't seem to violate new policies, we should be fine. But even if worst case scenario this game gets removed - it will stay in your library, and I'll probably be able to access stuff like customer info (I can check emails of people who've bought my game), so you can just DM your email address that is associated with your itch account and show me a receipt that was sent to your email when you've bought the game.
But yeah I'm sure everything will be fine and things won't go this far.
I am working on basically the "last" update of the game. After I release it - it's no longer gonna be in active development as it was for the last couple years. It's my first game so I made a lot of dumb mistakes along the way. I can tell you for sure that a game of this scale should NOT take more than 8 months to develop fully, from the first prototype build to the official release.
I will most likely release couple more minor updates eventually, adding new characters and some tech stuff for mod support I guess if it'll be requested.
But yeah it's not a good game, I consider the previous versions to be bad, and this latest update I'm working on to be DECENT, good enough, but not actually good. It could've been much more if I had more experience when I initially started, but it was kinda unavoidable so I'm just grateful at least some people managed to enjoy it and find it interesting. I hope to make better games in the future, after I'm done with Innventure.
A lot of games inspired me to make this one. Degrees of Lewdity, Captivity, Arx Fatalis, LonaRPG. I don't think it's necessary to write down every single game that I've found to be inspiring to start my own (but I do talk about those occasionally in my discord server) - the list would be too long.
I don't think I'll be responding to this chain of posts any further, have fun playing Innventure. Or don't.
It is an original game, made solely by one person, and all assets are made by me (except for sounds which are mostly taken from freesound libraries or other royalty free sources)
Though it was inspired by it (I did play the game from 2013 to around 2018) - postapocalyptic caves are not unique, and the lore is more "ripped off" of Arx Fatalis than Lifeweb, plus mixed around with some cliche anime fantasy tropes.
I am not pretending to make something unique, I'm just making something I personally would like to play, and sharing it with others.
You only buy it once and get the updates for free. And uhhh... I have no plans currently to release it on steam, at least until it goes into a full 1.0 release. If I do release it on steam - I'll make sure to give out digital keys to people who already bought it on itch (I have a list of emails of every person who've bought the game)
currently special abilities are a bit bugged, will get fixed in the upcoming update. Marika's special ability allows her to instantly restore her flashing meter (might change in the future), and Efa's special ability allows her to levitate trash and teleport it elsewhere, effectively getting rid of it

