I wasn't able to show new shmex animations since it's youtube, but those have been changed as well - the game has now transitioned fully to procedural animations, I've spent some time coding them and I'm happy with the result. Not only is it cool, but it also should support different character heights. It also allows for more variations. Shmex scenes also got updated in terms of getting a "roughness" value which changes the sex style obviously. It interpolates between a gentle and a rough style, giving you a mix of both with certain percentages, so you can get very different results.
There are also body types now and body weight. Skin tones. Skirt movement, hair movement, characters actually open their mouth when they speak and can nod/smile/get upset/flustered.
And well obviously graphics are updated. There's a lot of subtle changes, I'll try to describe all of them once the update releases. It looks pretty empty on the video, that's because I'm still testing stuff (tavern schedule, new AI brains).
In terms of content we have two new sex scenes, two new playable characters, a lot of new clients, gentle/rough variations of all the previous sex scenes, and more tavern jobs + gameplay rebalance. Should be less boring now.