I tried for a while. Created a mobile keyboard but it was way too tricky. and then I went with a numpad. which was too easy. So I put it on ice. Resurrected it to test WebGL support. Thanks for playing though! :D
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i did the same method as feefyefowfum. Although in addtion I set up A UGUI Canvas with another camera. Created a "rawImage UI Element" which I set to 256x256. (while the RenderTexture was set to 64x64 of course) Now you can have any size player. and the RenderTexture will always be displayed in the center of the screen at a size of 256x256 regardless of window size and/or ratio.